Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2021-06-28 | i915g: Apply clang-format. | Emma Anholt | 1 | -798/+763 |
2021-06-23 | i915g: Fix bad naming of depth texture formats. | Emma Anholt | 1 | -2/+2 |
2014-01-17 | s/Tungsten Graphics/VMware/ | José Fonseca | 1 | -2/+2 |
2011-12-13 | i915g: Roll back to the previous shader limits. | Stéphane Marchesin | 1 | -4/+0 |
2011-10-17 | i915g: Use the right shader limits. | Stéphane Marchesin | 1 | -0/+4 |
2011-10-07 | i915g: add some obscure sampler formats | Daniel Vetter | 1 | -1/+3 |
2011-06-13 | i915g: add a few more render target formats | Daniel Vetter | 1 | -0/+7 |
2011-03-15 | i915g: implement early z | Daniel Vetter | 1 | -0/+1 |
2010-12-02 | i915g: switch rendering to mipmapped textures to (x,y) offsets | Daniel Vetter | 1 | -0/+1 |
2010-12-02 | i915g: implement unfenced relocs for textures using tiling bits | Daniel Vetter | 1 | -1/+1 |
2010-11-21 | i915g: add pineview pci ids | Daniel Vetter | 1 | -0/+2 |
2009-10-05 | i915g: Drop the simple sufix | Jakob Bornecrantz | 1 | -0/+978 |