index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
auxiliary
/
vl
/
vl_matrix_filter.c
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Commit message (
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Author
Files
Lines
2024-02-07
gallium: remove take_ownership from set_vertex_buffers, assume it's true
Marek Olšák
1
-1
/
+1
2024-02-07
gallium: always set vertex elements before setting vertex buffers
Marek Olšák
1
-1
/
+1
2024-01-14
gallium: remove unbind_trailing_count from set_vertex_buffers
Marek Olšák
1
-1
/
+1
2023-08-14
gallium: move vertex stride to CSO
Mike Blumenkrantz
1
-0
/
+1
2023-08-11
gallium: remove start_slot parameter from pipe_context::set_vertex_buffers
Yogesh Mohan Marimuthu
1
-1
/
+1
2023-06-03
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_...
Yonggang Luo
1
-1
/
+1
2022-10-10
gallium: normalized_coords -> unnormalized_coords
Erik Faye-Lund
1
-1
/
+0
2022-09-29
gallium: avoid using float based conditions in loops
Filip Gawin
1
-6
/
+13
2021-08-20
gallium: add take_ownership into set_sampler_views to skip reference counting
Marek Olšák
1
-1
/
+1
2021-03-21
gallium,st: add missing viewport swizzles
Ilia Mirkin
1
-0
/
+4
2021-01-27
gallium: add take_ownership param into set_vertex_buffers to eliminate atomics
Marek Olšák
1
-1
/
+1
2021-01-27
gallium: add unbind_num_trailing_slots to set_sampler_views
Marek Olšák
1
-1
/
+1
2021-01-27
gallium: add unbind_num_trailing_slots to set_vertex_buffers
Marek Olšák
1
-1
/
+1
2018-09-06
gallium: split depth_clip into depth_clip_near & depth_clip_far
Marek Olšák
1
-1
/
+3
2017-05-10
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Marek Olšák
1
-3
/
+3
2017-02-22
gallium/vl: Simplify the matrix filter fragment shader
Thomas Hellstrom
1
-40
/
+16
2017-02-22
gallium/vl: Add sampler views to video filter fragment shaders
Thomas Hellstrom
1
-0
/
+5
2016-06-13
vl: Fix trivial sign compare warnings
Jan Vesely
1
-1
/
+1
2016-04-22
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
1
-2
/
+2
2014-11-16
gallium: remove unused pipe_viewport_state::translate[3] and scale[3]
Marek Olšák
1
-1
/
+0
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
1
-1
/
+1
2013-10-23
gallium: new, unified pipe_context::set_sampler_views() function
Brian Paul
1
-1
/
+2
2013-10-03
vl: remove old bind_fragment_sampler_states() calls
Brian Paul
1
-6
/
+2
2013-10-03
vl: use pipe_context::bind_sampler_states() if non-null
Brian Paul
1
-1
/
+6
2013-05-25
gallium: Add support for multiple viewports
Zack Rusin
1
-1
/
+1
2013-04-23
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
1
-1
/
+2
2012-10-31
gallium: add start_slot parameter to set_vertex_buffers
Marek Olšák
1
-1
/
+1
2012-03-03
vl: fix shader in/out numbering
Christian König
1
-2
/
+2
2012-02-27
vl: adjust matrix and median filter to removal of PIPE_SHADER_CAP_OUTPUT_READ
Christian König
1
-3
/
+7
2012-02-10
vl: add a matrix/convolution filter
Christian König
1
-0
/
+314