index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
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tree
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Age
Commit message (
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Author
Files
Lines
2017-01-23
mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
Timothy Arceri
2
-18
/
+16
2017-01-23
st/mesa/glsl: change xfb_program field to last_vert_prog
Timothy Arceri
2
-25
/
+27
2017-01-21
nir/search: Use the correct bit size for integer comparisons
Jason Ekstrand
1
-32
/
+16
2017-01-20
glsl: Rename [u]int64_t tokens.
Kenneth Graunke
2
-5
/
+5
2017-01-20
nir: Add support for 64-bit integer types to split_var_copies_block
Ian Romanick
1
-0
/
+2
2017-01-20
nir: Enable 64-bit integer support for almost all unary and binary operations
Ian Romanick
1
-9
/
+15
2017-01-20
nir: Shift count for shift opcodes is always 32-bits
Ian Romanick
2
-7
/
+7
2017-01-20
nir: Lower packing and unpacking of 64-bit integer types
Ian Romanick
1
-5
/
+37
2017-01-20
nir: Add 64-bit integer support for conversions and bitcasts
Ian Romanick
3
-1
/
+67
2017-01-20
nir: Add 64-bit integer constant support
Ian Romanick
3
-0
/
+29
2017-01-20
nir: Add GLSL_TYPE_INT64 and GLSL_TYPE_UINT64 to glsl_get_bit_size
Ian Romanick
1
-0
/
+2
2017-01-20
glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinations
Ian Romanick
1
-0
/
+28
2017-01-20
glsl: Add a lowering pass for 64-bit integer modulus
Ian Romanick
2
-0
/
+12
2017-01-20
glsl: Add "built-in" functions to do 64%64 => 64 modulus
Ian Romanick
5
-0
/
+508
2017-01-20
glsl: Add a lowering pass for 64-bit integer division
Ian Romanick
2
-0
/
+12
2017-01-20
glsl: Add "built-in" functions to do 64/64 => 64 division
Ian Romanick
5
-2
/
+763
2017-01-20
glsl: Add a lowering pass for 64-bit integer sign()
Ian Romanick
2
-0
/
+8
2017-01-20
glsl: Add "built-in" function for 64-bit integer sign()
Ian Romanick
6
-0
/
+251
2017-01-20
glsl: Add a lowering pass for 64-bit integer multiplication
Ian Romanick
5
-0
/
+822
2017-01-20
glsl: Add "built-in" functions to do 64x64 => 64 multiplication
Ian Romanick
9
-3
/
+117
2017-01-20
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
12
-19
/
+56
2017-01-20
glsl/standalone: Enable ARB_gpu_shader_int64
Ian Romanick
2
-3
/
+15
2017-01-20
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_sign
Ian Romanick
1
-1
/
+2
2017-01-20
glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
Ian Romanick
1
-0
/
+2
2017-01-20
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
Ian Romanick
1
-1
/
+19
2017-01-20
glsl: Add 64-bit integer functions
Dave Airlie
1
-3
/
+174
2017-01-20
glsl/varying_packing: Add 64-bit integer support
Dave Airlie
1
-0
/
+62
2017-01-20
glsl/ast: Add 64-bit integer support in some places.
Dave Airlie
1
-0
/
+5
2017-01-20
glsl: Add 64-bit integer support to some operations.
Dave Airlie
2
-8
/
+8
2017-01-20
glsl/ir_builder: Add support for some 64-bit bitcasts.
Dave Airlie
2
-0
/
+30
2017-01-20
glsl/ast: Add 64-bit integer support to conversion functions
Dave Airlie
2
-0
/
+99
2017-01-20
glsl: Add 64-bit integer support for constant expressions
Dave Airlie
2
-41
/
+77
2017-01-20
glsl/ir: Add support for 64-bit integer conversions.
Dave Airlie
3
-0
/
+210
2017-01-20
glsl: Add 64-bit integer support to uniform initialiser code
Dave Airlie
1
-2
/
+2
2017-01-20
glsl/varyings: Add 64-bit integer support.
Dave Airlie
1
-0
/
+8
2017-01-20
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
8
-8
/
+193
2017-01-20
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
9
-4
/
+111
2017-01-20
glsl: Add ARB_gpu_shader_int64 boilerplate.
Dave Airlie
2
-0
/
+8
2017-01-20
spirv: don't assert with location decorations on non i/o variables
Lionel Landwerlin
1
-1
/
+2
2017-01-20
spirv: fix warn string typo
Lionel Landwerlin
1
-1
/
+1
2017-01-19
nir: add min/max optimisation
Elie TOURNIER
1
-0
/
+12
2017-01-19
nir/algebraic: Only include nir_search_helpers once
Jason Ekstrand
1
-1
/
+1
2017-01-19
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
3
-40
/
+38
2017-01-19
glsl: exit loop early if we find xfb layout qualifers
Timothy Arceri
1
-0
/
+1
2017-01-19
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2
-3
/
+2
2017-01-19
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2
-2
/
+2
2017-01-19
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2
-6
/
+4
2017-01-19
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2
-6
/
+4
2017-01-19
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2
-8
/
+6
2017-01-19
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2
-15
/
+9
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