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-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp32
2 files changed, 16 insertions, 18 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index faf62100120..fde6a018750 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -169,8 +169,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
- shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
- shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 846f77f4c7d..261ac236551 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -634,8 +634,8 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
/**
* Verify that a vertex shader executable meets all semantic requirements.
*
- * Also sets prog->Vert.ClipDistanceArraySize and
- * prog->Vert.CullDistanceArraySize as a side effect.
+ * Also sets info.clip_distance_array_size and
+ * info.cull_distance_array_size as a side effect.
*
* \param shader Vertex shader executable to be verified
*/
@@ -690,8 +690,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
}
analyze_clip_cull_usage(prog, shader, ctx,
- &prog->Vert.ClipDistanceArraySize,
- &prog->Vert.CullDistanceArraySize);
+ &shader->Program->info.clip_distance_array_size,
+ &shader->Program->info.cull_distance_array_size);
}
void
@@ -703,8 +703,8 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog,
return;
analyze_clip_cull_usage(prog, shader, ctx,
- &prog->TessEval.ClipDistanceArraySize,
- &prog->TessEval.CullDistanceArraySize);
+ &shader->Program->info.clip_distance_array_size,
+ &shader->Program->info.cull_distance_array_size);
}
@@ -735,8 +735,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
/**
* Verify that a geometry shader executable meets all semantic requirements
*
- * Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize and
- * prog->Geom.CullDistanceArraySize as a side effect.
+ * Also sets prog->Geom.VerticesIn, and info.clip_distance_array_sizeand
+ * info.cull_distance_array_size as a side effect.
*
* \param shader Geometry shader executable to be verified
*/
@@ -752,8 +752,8 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
prog->Geom.VerticesIn = num_vertices;
analyze_clip_cull_usage(prog, shader, ctx,
- &prog->Geom.ClipDistanceArraySize,
- &prog->Geom.CullDistanceArraySize);
+ &shader->Program->info.clip_distance_array_size,
+ &shader->Program->info.cull_distance_array_size);
}
/**
@@ -4776,14 +4776,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (num_shaders[MESA_SHADER_GEOMETRY] > 0) {
- prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
- prog->LastCullDistanceArraySize = prog->Geom.CullDistanceArraySize;
+ prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.clip_distance_array_size;
+ prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.cull_distance_array_size;
} else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) {
- prog->LastClipDistanceArraySize = prog->TessEval.ClipDistanceArraySize;
- prog->LastCullDistanceArraySize = prog->TessEval.CullDistanceArraySize;
+ prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.clip_distance_array_size;
+ prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.cull_distance_array_size;
} else if (num_shaders[MESA_SHADER_VERTEX] > 0) {
- prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
- prog->LastCullDistanceArraySize = prog->Vert.CullDistanceArraySize;
+ prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.clip_distance_array_size;
+ prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.cull_distance_array_size;
} else {
prog->LastClipDistanceArraySize = 0; /* Not used */
prog->LastCullDistanceArraySize = 0; /* Not used */