index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
compiler
/
glsl
/
shader_cache.cpp
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Commit message (
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Author
Files
Lines
2017-06-22
glsl: Track whether uniforms are active per stage
Kenneth Graunke
1
-0
/
+2
2017-06-14
glsl: process uniform images declared bindless
Samuel Pitoiset
1
-0
/
+20
2017-06-14
glsl: process uniform samplers declared bindless
Samuel Pitoiset
1
-0
/
+23
2017-06-14
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
1
-0
/
+2
2017-05-20
st/mesa: don't mark the program as in cache_fallback when there is cache miss
Timothy Arceri
1
-1
/
+1
2017-04-21
glsl: make use of glsl_type::is_interface()
Samuel Pitoiset
1
-1
/
+1
2017-04-21
glsl: get rid of values_for_type()
Samuel Pitoiset
1
-2
/
+2
2017-04-15
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
1
-0
/
+10
2017-04-15
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
1
-1
/
+1
2017-04-04
glsl: Fix blob memory leak
Bartosz Tomczyk
1
-1
/
+1
2017-03-27
glsl, st/shader_cache: check the whole sha1 for zero
Grazvydas Ignotas
1
-1
/
+2
2017-03-27
glsl/shader_cache: restore evicted shader keys
Grazvydas Ignotas
1
-0
/
+17
2017-03-21
util/disk_cache: use a helper to compute cache keys
Grazvydas Ignotas
1
-1
/
+1
2017-03-15
util/sha1: drop _mesa_sha1_{update, format} return type
Emil Velikov
1
-7
/
+8
2017-03-13
glsl: don't use ralloc for blob creation
Timothy Arceri
1
-2
/
+2
2017-02-17
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
1
-0
/
+6
2017-02-17
glsl: reserve parameter storage on cache restore
Timothy Arceri
1
-0
/
+1
2017-02-17
glsl: don't try to load/store buffer object values in the cache
Timothy Arceri
1
-2
/
+11
2017-02-17
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
1
-1
/
+1
2017-02-17
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
1
-0
/
+8
2017-02-17
glsl: cache uniform values
Timothy Arceri
1
-0
/
+33
2017-02-17
glsl: cache some more image metadata
Timothy Arceri
1
-0
/
+10
2017-02-17
glsl: add support for caching atomic buffers
Timothy Arceri
1
-0
/
+89
2017-02-17
glsl: add shader cache support for buffer blocks
Timothy Arceri
1
-0
/
+163
2017-02-17
glsl: store subroutine remap table in shader cache
Timothy Arceri
1
-6
/
+42
2017-02-17
glsl: add support for caching subroutines
Timothy Arceri
1
-0
/
+107
2017-02-17
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
1
-0
/
+108
2017-02-17
glsl: add shader cache support for samplers
Timothy Arceri
1
-0
/
+18
2017-02-17
glsl: add basic support for resource list to shader cache
Timothy Arceri
1
-0
/
+121
2017-02-17
glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
1
-7
/
+49
2017-02-17
glsl: Serialize three additional hash tables with program metadata
Carl Worth
1
-0
/
+74
2017-02-17
glsl: add initial implementation of shader cache
Timothy Arceri
1
-0
/
+589