index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
compiler
/
glsl
Age
Commit message (
Expand
)
Author
Files
Lines
2017-07-23
glsl: rework misleading block layout code
Timothy Arceri
1
-4
/
+4
2017-07-23
glsl: remove placeholder comment
Timothy Arceri
1
-4
/
+0
2017-07-20
nir: Add intrinsics from ARB_shader_ballot
Matt Turner
1
-0
/
+45
2017-07-20
nir: Add intrinsics from ARB_shader_group_vote
Matt Turner
1
-0
/
+22
2017-07-19
glsl: disable array splitting for AoA
Timothy Arceri
1
-0
/
+23
2017-07-05
glsl: check if any of the named builtins are available first
Ilia Mirkin
3
-4
/
+14
2017-07-05
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
1
-0
/
+1
2017-07-05
glsl/blob: add valgrind checks that written data is defined
Nicolai Hähnle
1
-0
/
+12
2017-07-05
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
1
-1
/
+4
2017-07-05
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
1
-41
/
+81
2017-07-03
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
1
-18
/
+11
2017-07-03
glsl: always print non-zero var->data.location_frac
Nicolai Hähnle
1
-1
/
+1
2017-06-26
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
1
-2
/
+5
2017-06-22
glsl: tidy up int declaration
Timothy Arceri
1
-2
/
+1
2017-06-22
glsl: fix typo in comment
Timothy Arceri
1
-1
/
+1
2017-06-22
glsl: Track whether uniforms are active per stage
Kenneth Graunke
3
-0
/
+9
2017-06-20
glsl: Update build instructions for int64.glsl
Ian Romanick
1
-2
/
+2
2017-06-20
glsl: Fix indent in dump code
Elie Tournier
1
-7
/
+7
2017-06-19
glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions
Iago Toral Quiroga
1
-7
/
+9
2017-06-14
glsl: add ir_variable::contains_bindless()
Samuel Pitoiset
1
-0
/
+11
2017-06-14
glsl: set the explicit binding value for bindless samplers/images
Samuel Pitoiset
1
-6
/
+29
2017-06-14
glsl: pass the ir_variable object to set_opaque_binding()
Samuel Pitoiset
1
-3
/
+4
2017-06-14
glsl: process uniform images declared bindless
Samuel Pitoiset
2
-9
/
+85
2017-06-14
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2
-11
/
+95
2017-06-14
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
3
-0
/
+9
2017-06-13
glsl: simplify an assertion in lower_ubo_reference
Nicolai Hähnle
1
-1
/
+1
2017-06-13
glsl: simplify validate_intrastage_arrays
Nicolai Hähnle
1
-8
/
+0
2017-06-13
glsl: simplify varying matching
Nicolai Hähnle
1
-32
/
+9
2017-06-13
glsl: remove redundant record_compare check when linking globals
Nicolai Hähnle
1
-22
/
+17
2017-06-13
glsl: give all unnamed structs the same name
Nicolai Hähnle
1
-9
/
+7
2017-06-13
glsl: do not add unnamed struct types to the symbol table
Nicolai Hähnle
1
-1
/
+1
2017-06-13
glsl: do not lookup struct types by typename
Nicolai Hähnle
3
-6
/
+10
2017-06-12
glsl/lower_distance: only set max_array_access for 1D clip dist arrays
Dave Airlie
1
-1
/
+1
2017-06-08
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
3
-4
/
+13
2017-06-08
Fix glcpp test expectations
Iago Toral Quiroga
2
-3
/
+6
2017-06-07
glsl: fix bounds check in blob_overwrite_bytes
Rob Herring
1
-1
/
+1
2017-06-07
glcpp: fix #undef to match latest spec update and GLSLang implementation
Iago Toral Quiroga
1
-14
/
+31
2017-06-01
glsl: fix a crash in ir_print_visitor() for bindless samplers/images
Samuel Pitoiset
1
-1
/
+5
2017-06-01
glsl: teach opt_array_splitting about bindless images
Samuel Pitoiset
1
-2
/
+13
2017-06-01
glsl: teach opt_structure_splitting about images in structures
Samuel Pitoiset
1
-2
/
+21
2017-06-01
glsl: fix broken indentation in do_structure_splitting()
Samuel Pitoiset
1
-16
/
+13
2017-06-01
glsl: handle format layout qualifiers for struct with array of images
Samuel Pitoiset
1
-1
/
+2
2017-06-01
glsl: handle memory qualifiers for struct with array of images
Samuel Pitoiset
1
-3
/
+4
2017-06-01
glsl/lower_int64: only set progress when something is lowered.
Dave Airlie
1
-4
/
+1
2017-05-25
glsl: Fix g++ initializer order warning
Brian Paul
1
-1
/
+1
2017-05-23
util/disk_cache: add new driver_flags param to cache keys
Timothy Arceri
1
-10
/
+10
2017-05-22
mesa: GL_ARB_shader_subroutine is not optional in core profile
Ian Romanick
1
-1
/
+0
2017-05-22
glsl: set mask via initialisation list rather than in constructor body
Timothy Arceri
1
-3
/
+1
2017-05-22
glcpp: Skip unnecessary line continuations removal
Vladislav Egorov
1
-2
/
+8
2017-05-22
glcpp: Avoid unnecessary strcmp()
Vladislav Egorov
1
-5
/
+9
[next]