index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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compiler
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glsl
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ast.h
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Author
Files
Lines
2017-06-13
glsl: do not lookup struct types by typename
Nicolai Hähnle
1
-0
/
+1
2017-05-06
glsl: process bindless/bound layout qualifiers
Samuel Pitoiset
1
-0
/
+8
2017-03-22
glsl: consistently use ifndef guards over pragma once
Emil Velikov
1
-1
/
+0
2017-03-03
glsl: fix subroutine mismatch between declarations/definitions
Samuel Pitoiset
1
-0
/
+5
2017-03-01
glsl: remove unecessary flags.q.subroutine_def
Samuel Pitoiset
1
-1
/
+0
2017-02-27
glsl: use an enum for AMD_conservative_depth layout qualifiers
Samuel Pitoiset
1
-4
/
+12
2017-01-20
glsl/ast/ir: Add 64-bit integer constant support
Dave Airlie
1
-0
/
+4
2017-01-07
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
1
-1
/
+1
2016-12-07
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
1
-0
/
+5
2016-12-07
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
1
-0
/
+5
2016-11-25
Revert "glsl: geom shader max_vertices layout must match."
Andres Gomez
1
-2
/
+1
2016-11-25
glsl: push layout-qualifier-name values from variable declarations to global
Andres Gomez
1
-0
/
+6
2016-11-25
glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API
Andres Gomez
1
-2
/
+2
2016-11-25
glsl: ignore all but the rightmost layout qualifier name from the rightmost l...
Andres Gomez
1
-1
/
+2
2016-11-25
glsl: split default in layout qualifier merge
Andres Gomez
1
-4
/
+12
2016-11-25
glsl: split default out layout qualifier merge
Andres Gomez
1
-4
/
+12
2016-11-25
glsl: merge layouts into the default one as the last step in interface blocks
Andres Gomez
1
-3
/
+6
2016-10-31
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
1
-2
/
+2
2016-10-31
ralloc: use rzalloc where it's necessary
Marek Olšák
1
-1
/
+1
2016-10-07
glsl: process local_size_variable input qualifier
Samuel Pitoiset
1
-0
/
+5
2016-08-25
glsl: process blend_support_* qualifiers
Ilia Mirkin
1
-0
/
+5
2016-08-02
ast: Updated AST_NUM_OPERATORS for coherence with ast_operators
Andres Gomez
1
-9
/
+9
2016-07-31
glsl: add name param to validate_flags()
Timothy Arceri
1
-2
/
+2
2016-07-26
glsl: Separate overlapping sentinel nodes in exec_list.
Matt Turner
1
-2
/
+2
2016-06-06
glsl: geom shader max_vertices layout must match.
Dave Airlie
1
-1
/
+2
2016-05-26
glsl: add a empty set_is_lhs on ast_node
Alejandro Piñeiro
1
-0
/
+2
2016-05-01
glsl: parse component layout qualifier
Timothy Arceri
1
-0
/
+14
2016-04-12
glsl: Add a method to print error messages for illegal qualifiers.
Kenneth Graunke
1
-0
/
+5
2016-03-31
glsl: parse new transform feedback layout qualifiers
Timothy Arceri
1
-2
/
+21
2016-03-31
glsl: move process_qualifier_constant() to ast_type.cpp
Timothy Arceri
1
-0
/
+6
2016-03-29
glsl: add is_lhs bool on ast_expression
Alejandro Piñeiro
1
-0
/
+6
2016-03-05
glsl: parse align layout qualifier
Timothy Arceri
1
-0
/
+11
2016-03-05
glsl: rework parsing of blocks
Timothy Arceri
1
-3
/
+2
2016-02-17
glsl: remove duplicate interpolation_string() function
Timothy Arceri
1
-12
/
+0
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-0
/
+1204