diff options
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 37 |
1 files changed, 4 insertions, 33 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 3e181d0606a..5e6d70d6f33 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -72,44 +72,15 @@ vc4_start_draw(struct vc4_context *vc4) uint32_t tilew = align(width, 64) / 64; uint32_t tileh = align(height, 64) / 64; - /* Tile alloc memory setup: We use an initial alloc size of 32b. The - * hardware then aligns that to 256b (we use 4096, because all of our - * BO allocations align to that anyway), then for some reason the - * simulator wants an extra page available, even if you have overflow - * memory set up. - * - * XXX: The binner only does 28-bit addressing math, so the tile alloc - * and tile state should be in the same BO and that BO needs to not - * cross a 256MB boundary, somehow. - */ - uint32_t tile_alloc_size = 32 * tilew * tileh; - tile_alloc_size = align(tile_alloc_size, 4096); - tile_alloc_size += 4096; - uint32_t tile_state_size = 48 * tilew * tileh; - if (!vc4->tile_alloc || vc4->tile_alloc->size < tile_alloc_size) { - vc4_bo_unreference(&vc4->tile_alloc); - vc4->tile_alloc = vc4_bo_alloc(vc4->screen, tile_alloc_size, - "tile_alloc"); - } - if (!vc4->tile_state || vc4->tile_state->size < tile_state_size) { - vc4_bo_unreference(&vc4->tile_state); - vc4->tile_state = vc4_bo_alloc(vc4->screen, tile_state_size, - "tile_state"); - } - // Tile state data is 48 bytes per tile, I think it can be thrown away // as soon as binning is finished. - cl_start_reloc(&vc4->bcl, 2); cl_u8(&vc4->bcl, VC4_PACKET_TILE_BINNING_MODE_CONFIG); - cl_reloc(vc4, &vc4->bcl, vc4->tile_alloc, 0); - cl_u32(&vc4->bcl, vc4->tile_alloc->size); - cl_reloc(vc4, &vc4->bcl, vc4->tile_state, 0); + cl_u32(&vc4->bcl, 0); /* tile alloc addr, filled by kernel */ + cl_u32(&vc4->bcl, 0); /* tile alloc size, filled by kernel */ + cl_u32(&vc4->bcl, 0); /* tile state addr, filled by kernel */ cl_u8(&vc4->bcl, tilew); cl_u8(&vc4->bcl, tileh); - cl_u8(&vc4->bcl, - VC4_BIN_CONFIG_AUTO_INIT_TSDA | - VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 | - VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32); + cl_u8(&vc4->bcl, 0); /* flags, filled by kernel. */ /* START_TILE_BINNING resets the statechange counters in the hardware, * which are what is used when a primitive is binned to a tile to |