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authorRhys Perry <pendingchaos02@gmail.com>2020-07-20 16:54:22 +0100
committerEric Engestrom <eric@engestrom.ch>2020-07-22 22:30:05 +0200
commitb91d522bd2fdf637c676febe593cfe826ff66445 (patch)
treeb189fa677d6db715d5b46e02cc6d094b21740c62 /src
parent804dbfc098d5a69c4ba20eea44ea15fa77b78ec4 (diff)
radv: replace discard with demote for Quantic Dream games
Detroit: Become Human uses dFdx/dFdy immediately after a quad-divergent discard, which can cause the image to become white. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Cc: <mesa-stable@lists.freedesktop.org> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3212 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5991> (cherry picked from commit d9072a113b2041cebfa10e6e27b5ce2687a02126)
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_device.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 78fdcbc047a..810b9e90c5b 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -556,7 +556,8 @@ radv_handle_per_app_options(struct radv_instance *instance,
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
} else if (!strcmp(engine_name, "Quantic Dream Engine")) {
/* Fix various artifacts in Detroit: Become Human */
- instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
+ instance->debug_flags |= RADV_DEBUG_ZERO_VRAM |
+ RADV_DEBUG_DISCARD_TO_DEMOTE;
}
}