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authorTapani Pälli <tapani.palli@intel.com>2015-06-11 10:41:52 +0300
committerEmil Velikov <emil.l.velikov@gmail.com>2015-07-08 13:29:36 +0100
commit16d35dbd56b8d4687981c0dda0eeab2de8b0dc4a (patch)
tree7686de06d493cfa38142a6e7ee204e4ef07154ee /src
parente77d8eb4b67db51d2b31159189edbcf74022bf78 (diff)
glsl: clone inputs and outputs during linking
This increases memory pressure during linking but makes it easier for backend to free IR after it is not needed anymore. v2: use resource list as ralloc context in case of relink (Kenneth) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: mesa-stable@lists.freedesktop.org (cherry picked from commit c2ff3485b3d48749ea9dcad07bc1a691627dc3e5)
Diffstat (limited to 'src')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 2aa9f05a3f0..cbe7d205839 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2630,7 +2630,9 @@ add_interface_variables(struct gl_shader_program *shProg,
continue;
};
- if (!add_program_resource(shProg, programInterface, var,
+ /* Clone ir_variable data so that backend is able to free memory. */
+ if (!add_program_resource(shProg, programInterface,
+ var->clone(shProg->ProgramResourceList, NULL),
build_stageref(shProg, var->name) | mask))
return false;
}