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authorChia-I Wu <olvaffe@gmail.com>2014-04-23 14:17:55 +0800
committerChia-I Wu <olvaffe@gmail.com>2014-04-27 10:06:21 +0800
commita30c4c6ca018413db8f8ca5c766a6f0d3f8af6be (patch)
treedab21cac72ef6804646fe06c2d4f65c24186fe3e /src/mesa
parent44a13747933d1e9306138f5b9483f1e2e1410c03 (diff)
mesa: clean up debug output namespace handling
Add functions to provide these operations on a struct gl_debug_namespace: init(): initialize the namespace copy(): copy all elements from one namespace to another clear(): clear all elements (to free the memories) set(): set the value of an element set_all(): set the value of all elements get(): get the value of an element A debug namespace is like a sparse array. The length of the array is huge, 2^sizeof(GLuint), but most of the elements assume the same value sepcified by set_all(). Signed-off-by: Chia-I Wu <olv@lunarg.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/errors.c350
1 files changed, 211 insertions, 139 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c
index 6f145686211..20d8d6019c0 100644
--- a/src/mesa/main/errors.c
+++ b/src/mesa/main/errors.c
@@ -274,6 +274,207 @@ debug_message_store(struct gl_debug_message *msg,
}
}
+static void
+debug_namespace_init(struct gl_debug_namespace *ns)
+{
+ int sev;
+
+ memset(ns, 0, sizeof(*ns));
+
+ ns->IDs = _mesa_NewHashTable();
+ assert(ns->IDs);
+
+ for (sev = 0; sev < Elements(ns->Severity); sev++)
+ make_empty_list(&ns->Severity[sev]);
+
+ /* Enable all the messages with severity HIGH or MEDIUM by default */
+ ns->Defaults[MESA_DEBUG_SEVERITY_HIGH] = GL_TRUE;
+ ns->Defaults[MESA_DEBUG_SEVERITY_MEDIUM] = GL_TRUE;
+}
+
+static void
+debug_namespace_clear_cb(GLuint key, void *data, void *userData)
+{
+}
+
+static void
+debug_namespace_clear(struct gl_debug_namespace *ns)
+{
+ int sev;
+
+ _mesa_HashDeleteAll(ns->IDs, debug_namespace_clear_cb, NULL);
+ _mesa_DeleteHashTable(ns->IDs);
+
+ for (sev = 0; sev < Elements(ns->Severity); sev++) {
+ struct simple_node *node, *tmp;
+
+ foreach_s(node, tmp, &ns->Severity[sev])
+ free(node);
+ }
+}
+
+static bool
+debug_namespace_copy(struct gl_debug_namespace *dst,
+ const struct gl_debug_namespace *src)
+{
+ bool err = false;
+ int sev;
+
+ /* copy id settings */
+ dst->IDs = _mesa_HashClone(src->IDs);
+ if (!dst->IDs)
+ return false;
+
+ for (sev = 0; sev < Elements(dst->Severity); sev++) {
+ struct simple_node *node;
+
+ /* copy default settings for unknown ids */
+ dst->Defaults[sev] = src->Defaults[sev];
+
+ make_empty_list(&dst->Severity[sev]);
+ if (err)
+ continue;
+
+ /* copy known id severity settings */
+ foreach(node, &src->Severity[sev]) {
+ const struct gl_debug_severity *entry =
+ (const struct gl_debug_severity *) node;
+ struct gl_debug_severity *copy;
+
+ copy = malloc(sizeof(*copy));
+ if (!copy) {
+ err = true;
+ break;
+ }
+
+ copy->ID = entry->ID;
+ insert_at_tail(&dst->Severity[sev], &copy->link);
+ }
+ }
+
+ if (err) {
+ debug_namespace_clear(dst);
+ return false;
+ }
+
+ return true;
+}
+
+/**
+ * Set the state of \p id in the namespace.
+ */
+static bool
+debug_namespace_set(struct gl_debug_namespace *ns,
+ GLuint id, bool enabled)
+{
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ * can't use zero as a key.
+ */
+ if (id)
+ state = (uintptr_t) _mesa_HashLookup(ns->IDs, id);
+ else
+ state = ns->ZeroID;
+
+ if (state == NOT_FOUND)
+ state = enabled ? ENABLED : DISABLED;
+ else {
+ if (enabled)
+ state |= ENABLED_BIT;
+ else
+ state &= ~ENABLED_BIT;
+ }
+
+ if (id)
+ _mesa_HashInsert(ns->IDs, id, (void *) state);
+ else
+ ns->ZeroID = state;
+
+ return true;
+}
+
+/**
+ * Set the default state of the namespace for \p severity. When \p severity
+ * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
+ * updated.
+ */
+static void
+debug_namespace_set_all(struct gl_debug_namespace *ns,
+ enum mesa_debug_severity severity,
+ bool enabled)
+{
+ int sev, end;
+
+ if (severity >= Elements(ns->Severity)) {
+ end = severity;
+ severity = 0;
+ } else {
+ end = severity + 1;
+ }
+
+ for (sev = severity; sev < end; sev++) {
+ struct simple_node *node;
+ struct gl_debug_severity *entry;
+
+ /* change the default for IDs we've never seen before. */
+ ns->Defaults[sev] = enabled;
+
+ /* Now change the state of IDs we *have* seen... */
+ foreach(node, &ns->Severity[sev]) {
+ entry = (struct gl_debug_severity *) node;
+ debug_namespace_set(ns, entry->ID, enabled);
+ }
+ }
+}
+
+/**
+ * Get the state of \p id in the namespace.
+ */
+static bool
+debug_namespace_get(struct gl_debug_namespace *ns, GLuint id,
+ enum mesa_debug_severity severity)
+{
+ uintptr_t state = 0;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ * can't use zero as a key.
+ */
+ if (id)
+ state = (uintptr_t) _mesa_HashLookup(ns->IDs, id);
+ else
+ state = ns->ZeroID;
+
+ /* Only do this once for each ID. This makes sure the ID exists in,
+ * at most, one list, and does not pointlessly appear multiple times.
+ */
+ if (!(state & KNOWN_SEVERITY)) {
+ struct gl_debug_severity *entry;
+
+ if (state == NOT_FOUND) {
+ if (ns->Defaults[severity])
+ state = ENABLED;
+ else
+ state = DISABLED;
+ }
+
+ entry = malloc(sizeof *entry);
+ if (entry) {
+ state |= KNOWN_SEVERITY;
+
+ if (id)
+ _mesa_HashInsert(ns->IDs, id, (void *) state);
+ else
+ ns->ZeroID = state;
+
+ entry->ID = id;
+ insert_at_tail(&ns->Severity[severity], &entry->link);
+ }
+ }
+
+ return (state & ENABLED_BIT);
+}
+
/**
* Allocate and initialize context debug state.
*/
@@ -281,7 +482,7 @@ static struct gl_debug_state *
debug_create(void)
{
struct gl_debug_state *debug;
- int s, t, sev;
+ int s, t;
debug = CALLOC_STRUCT(gl_debug_state);
if (!debug)
@@ -290,29 +491,13 @@ debug_create(void)
/* Initialize state for filtering known debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- struct gl_debug_namespace *nspace =
- &debug->Groups[0].Namespaces[s][t];
-
- nspace->IDs = _mesa_NewHashTable();
- assert(nspace->IDs);
-
- for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++)
- make_empty_list(&nspace->Severity[sev]);
-
- /* Enable all the messages with severity HIGH or MEDIUM by default */
- nspace->Defaults[MESA_DEBUG_SEVERITY_HIGH] = GL_TRUE;
- nspace->Defaults[MESA_DEBUG_SEVERITY_MEDIUM] = GL_TRUE;
+ debug_namespace_init(&debug->Groups[0].Namespaces[s][t]);
}
}
return debug;
}
-static void
-debug_clear_group_cb(GLuint key, void *data, void *userData)
-{
-}
-
/**
* Free debug state for the given stack depth.
*/
@@ -322,24 +507,11 @@ debug_clear_group(struct gl_debug_state *debug, GLint gstack)
struct gl_debug_group *grp = &debug->Groups[gstack];
enum mesa_debug_type t;
enum mesa_debug_source s;
- enum mesa_debug_severity sev;
/* Tear down state for filtering debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- struct gl_debug_namespace *nspace = &grp->Namespaces[s][t];
-
- _mesa_HashDeleteAll(nspace->IDs, debug_clear_group_cb, NULL);
- _mesa_DeleteHashTable(nspace->IDs);
- for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
- struct simple_node *node, *tmp;
- struct gl_debug_severity *entry;
-
- foreach_s(node, tmp, &nspace->Severity[sev]) {
- entry = (struct gl_debug_severity *)node;
- free(entry);
- }
- }
+ debug_namespace_clear(&grp->Namespaces[s][t]);
}
}
}
@@ -371,29 +543,8 @@ debug_set_message_enable(struct gl_debug_state *debug,
const GLint gstack = debug->GroupStackDepth;
struct gl_debug_namespace *nspace =
&debug->Groups[gstack].Namespaces[source][type];
- uintptr_t state;
-
- /* In addition to not being able to store zero as a value, HashTable also
- * can't use zero as a key.
- */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
-
- if (state == NOT_FOUND)
- state = enabled ? ENABLED : DISABLED;
- else {
- if (enabled)
- state |= ENABLED_BIT;
- else
- state &= ~ENABLED_BIT;
- }
- if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
- else
- nspace->ZeroID = state;
+ debug_namespace_set(nspace, id, enabled);
}
/*
@@ -415,7 +566,7 @@ debug_set_message_enable_all(struct gl_debug_state *debug,
GLboolean enabled)
{
const GLint gstack = debug->GroupStackDepth;
- int s, t, sev, smax, tmax, sevmax;
+ int s, t, smax, tmax;
if (source == MESA_DEBUG_SOURCE_COUNT) {
source = 0;
@@ -431,31 +582,11 @@ debug_set_message_enable_all(struct gl_debug_state *debug,
tmax = type+1;
}
- if (severity == MESA_DEBUG_SEVERITY_COUNT) {
- severity = 0;
- sevmax = MESA_DEBUG_SEVERITY_COUNT;
- } else {
- sevmax = severity+1;
- }
-
for (s = source; s < smax; s++) {
for (t = type; t < tmax; t++) {
struct gl_debug_namespace *nspace =
&debug->Groups[gstack].Namespaces[s][t];
-
- for (sev = severity; sev < sevmax; sev++) {
- struct simple_node *node;
- struct gl_debug_severity *entry;
-
- /* change the default for IDs we've never seen before. */
- nspace->Defaults[sev] = enabled;
-
- /* Now change the state of IDs we *have* seen... */
- foreach(node, &nspace->Severity[sev]) {
- entry = (struct gl_debug_severity *)node;
- debug_set_message_enable(debug, s, t, entry->ID, enabled);
- }
- }
+ debug_namespace_set_all(nspace, severity, enabled);
}
}
}
@@ -473,48 +604,11 @@ debug_is_message_enabled(struct gl_debug_state *debug,
const GLint gstack = debug->GroupStackDepth;
struct gl_debug_group *grp = &debug->Groups[gstack];
struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
- uintptr_t state = 0;
if (!debug->DebugOutput)
return false;
- /* In addition to not being able to store zero as a value, HashTable also
- * can't use zero as a key.
- */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
-
- /* Only do this once for each ID. This makes sure the ID exists in,
- * at most, one list, and does not pointlessly appear multiple times.
- */
- if (!(state & KNOWN_SEVERITY)) {
- struct gl_debug_severity *entry;
-
- if (state == NOT_FOUND) {
- if (nspace->Defaults[severity])
- state = ENABLED;
- else
- state = DISABLED;
- }
-
- entry = malloc(sizeof *entry);
- if (!entry)
- goto out;
-
- state |= KNOWN_SEVERITY;
-
- if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
- else
- nspace->ZeroID = state;
-
- entry->ID = id;
- insert_at_tail(&nspace->Severity[severity], &entry->link);
- }
-out:
- return (state & ENABLED_BIT);
+ return debug_namespace_get(nspace, id, severity);
}
/**
@@ -592,7 +686,7 @@ static void
debug_push_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
- int s, t, sev;
+ int s, t;
/* inherit the control volume of the debug group previously residing on
* the top of the debug group stack
@@ -604,30 +698,8 @@ debug_push_group(struct gl_debug_state *debug)
struct gl_debug_namespace *next =
&debug->Groups[gstack + 1].Namespaces[s][t];
- /* copy id settings */
- next->IDs = _mesa_HashClone(nspace->IDs);
-
- for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
- struct simple_node *node;
-
- /* copy default settings for unknown ids */
- next->Defaults[sev] = nspace->Defaults[sev];
-
- /* copy known id severity settings */
- make_empty_list(&next->Severity[sev]);
- foreach(node, &nspace->Severity[sev]) {
- const struct gl_debug_severity *entry =
- (const struct gl_debug_severity *) node;
- struct gl_debug_severity *copy;
-
- copy = malloc(sizeof *entry);
- if (!copy)
- goto out;
-
- copy->ID = entry->ID;
- insert_at_tail(&next->Severity[sev], &copy->link);
- }
- }
+ if (!debug_namespace_copy(next, nspace))
+ goto out;
}
}