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authorTimothy Arceri <timothy.arceri@collabora.com>2016-10-19 13:23:37 +1100
committerTimothy Arceri <timothy.arceri@collabora.com>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/tnl
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_context.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 38100436714..9b7982e854e 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -132,7 +132,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
const struct gl_program *vp = ctx->VertexProgram._Current;
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ const struct gl_program *fp = ctx->FragmentProgram._Current;
GLuint i;
if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
@@ -148,7 +148,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
*/
tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
- if (!fp || (fp->Base.InputsRead & VARYING_BIT_COL0)) {
+ if (!fp || (fp->InputsRead & VARYING_BIT_COL0)) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
}
@@ -157,13 +157,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
- (fp && fp->Base.InputsRead & VARYING_BIT_TEX(i))) {
+ (fp && fp->InputsRead & VARYING_BIT_TEX(i))) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
}
}
if (ctx->Fog.Enabled
- || (fp != NULL && (fp->Base.InputsRead & VARYING_BIT_FOGC) != 0)) {
+ || (fp != NULL && (fp->InputsRead & VARYING_BIT_FOGC) != 0)) {
/* Either fixed-function fog or a fragment program needs fog coord.
*/
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);