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authorMathias Fröhlich <mathias.froehlich@web.de>2018-01-27 16:07:22 +0100
committerMathias Fröhlich <Mathias.Froehlich@gmx.net>2018-02-01 22:39:06 +0100
commit186f03cfb021223f0a6f238da036517fbf240d26 (patch)
treee308ff5b580813d04e7d0794a80bee2a26fe1159 /src/mesa/tnl
parent38b41fd718cfffd11dab637d9d0cbd6c2a30b2c2 (diff)
mesa: Put materials at the end of the generic block.
The materials are now moved to the end of the generic attributes block to the range 4-15. Before, the way the position and generic 0 attribute is handled was dependent on the presence and kind of the currently attached vertex program. With this change the way the position attribute and the generic 0 attribute is treated only depends on the enabled flag of those two arrays. This will later help to untangle the update dependencies between enabled arrays and shader inputs. v2: s,VERT_ATTRIB_MAT_OFFSET,VERT_ATTRIB_MAT0,g Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_context.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 48d7ced791f..082110c6070 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -158,8 +158,8 @@ enum {
#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
#define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
-#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
-#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
+#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC4 */
+#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC15 */
/* Number of available texture attributes */
#define _TNL_NUM_TEX 8