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authorKenneth Graunke <kenneth@whitecape.org>2014-04-06 23:25:00 -0700
committerKenneth Graunke <kenneth@whitecape.org>2014-04-08 00:02:03 -0700
commit169c645f12337cdc3e02b628f9cde6a9fb72acc2 (patch)
tree6495da83c2faef2f37016d0a343947b4189dde7d /src/glsl
parent40d9337406709d0e5e143c51dc5d57921a91aab9 (diff)
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_parser_extras.cpp6
-rw-r--r--src/glsl/ir_optimization.h3
-rw-r--r--src/glsl/linker.cpp4
-rw-r--r--src/glsl/test_optpass.cpp2
4 files changed, 10 insertions, 5 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8422ba6f00b..532b6a5e7c0 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1444,7 +1444,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
- while (do_common_optimization(shader->ir, false, false, 32, options))
+ while (do_common_optimization(shader->ir, false, false, 32, options,
+ ctx->Const.NativeIntegers))
;
validate_ir_tree(shader->ir);
@@ -1492,7 +1493,8 @@ bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
- const struct gl_shader_compiler_options *options)
+ const struct gl_shader_compiler_options *options,
+ bool native_integers)
{
GLboolean progress = GL_FALSE;
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 5f4a2f4051c..9f31826d901 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -67,7 +67,8 @@ enum lower_packing_builtins_op {
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
- const struct gl_shader_compiler_options *options);
+ const struct gl_shader_compiler_options *options,
+ bool native_integers);
bool do_algebraic(exec_list *instructions);
bool do_constant_folding(exec_list *instructions);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3bf27896523..7c194a26a36 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2298,7 +2298,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
- while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
+ while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
+ max_unroll, &ctx->ShaderCompilerOptions[i],
+ ctx->Const.NativeIntegers))
;
}
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index f1b9579cd3b..6cb902aa2e1 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -64,7 +64,7 @@ do_optimization(struct exec_list *ir, const char *optimization,
if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
&int_0, &int_1) == 2) {
- return do_common_optimization(ir, int_0 != 0, false, int_1, options);
+ return do_common_optimization(ir, int_0 != 0, false, int_1, options, true);
} else if (strcmp(optimization, "do_algebraic") == 0) {
return do_algebraic(ir);
} else if (strcmp(optimization, "do_constant_folding") == 0) {