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authorIago Toral Quiroga <itoral@igalia.com>2015-10-01 09:08:20 +0200
committerIago Toral Quiroga <itoral@igalia.com>2015-10-14 08:11:13 +0200
commit27dccf097d053b085c498a7bcab47197a5e83525 (patch)
tree76d76a360c20638612405e323bc6d34149a2fd2a /src/glsl/link_uniform_initializers.cpp
parent9de651b261286f15ae000e4a698587b805b95d2b (diff)
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both UBOs and SSBOs, so this looks like a better name. We were already using NumBufferInterfaceBlocks in gl_shader_program, so this makes things more consistent as well. In a later patch we will add {Num}UniformBlocks and {Num}ShaderStorageBlocks which will contain only references to UBOs and SSBOs respectively that will provide backends with a separate index space for both types of objects. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r--src/glsl/link_uniform_initializers.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index 065257b5a0e..c48ca69c641 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -49,7 +49,7 @@ get_uniform_block_index(const gl_shader_program *shProg,
const char *uniformBlockName)
{
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
- if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
+ if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName))
return i;
}
@@ -169,7 +169,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];
- sh->UniformBlocks[stage_index].Binding = binding;
+ sh->BufferInterfaceBlocks[stage_index].Binding = binding;
}
}
}