diff options
author | Iago Toral Quiroga <itoral@igalia.com> | 2015-10-01 09:08:20 +0200 |
---|---|---|
committer | Iago Toral Quiroga <itoral@igalia.com> | 2015-10-14 08:11:13 +0200 |
commit | 27dccf097d053b085c498a7bcab47197a5e83525 (patch) | |
tree | 76d76a360c20638612405e323bc6d34149a2fd2a /src/glsl/link_uniform_initializers.cpp | |
parent | 9de651b261286f15ae000e4a698587b805b95d2b (diff) |
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both
UBOs and SSBOs, so this looks like a better name. We were already
using NumBufferInterfaceBlocks in gl_shader_program, so this makes
things more consistent as well.
In a later patch we will add {Num}UniformBlocks and
{Num}ShaderStorageBlocks which will contain only references to
UBOs and SSBOs respectively that will provide backends with
a separate index space for both types of objects.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | src/glsl/link_uniform_initializers.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index 065257b5a0e..c48ca69c641 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -49,7 +49,7 @@ get_uniform_block_index(const gl_shader_program *shProg, const char *uniformBlockName) { for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { - if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) + if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName)) return i; } @@ -169,7 +169,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding) if (stage_index != -1) { struct gl_shader *sh = prog->_LinkedShaders[i]; - sh->UniformBlocks[stage_index].Binding = binding; + sh->BufferInterfaceBlocks[stage_index].Binding = binding; } } } |