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mesa/mesa
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10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
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12.0
13.0
17.0
17.1
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18.0
18.1
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18.3
19.0
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20.0
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21.0
21.1
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22.3
23.0
23.1
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virgl_fix_type_v1
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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glsl
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link_uniform_initializers.cpp
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Author
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2016-01-26
glsl: move to compiler/
Emil Velikov
1
-355
/
+0
2015-11-03
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
1
-1
/
+1
2015-10-15
glsl: add support for initialising sampler AoA
Timothy Arceri
1
-34
/
+49
2015-10-15
glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
1
-1
/
+3
2015-10-14
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
1
-2
/
+2
2015-10-12
glsl/linker: Use constant_initializer instead of constant_value to initialize...
Ian Romanick
1
-2
/
+2
2015-10-05
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
1
-6
/
+6
2015-09-29
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
1
-1
/
+1
2015-08-20
glsl: Add support for image binding qualifiers.
Francisco Jerez
1
-7
/
+22
2015-07-23
glsl/types: add new subroutine type (v3.2)
Dave Airlie
1
-0
/
+1
2015-07-14
glsl: link buffer variables and shader storage buffer interface blocks
Kristian Høgsberg
1
-1
/
+2
2015-07-14
mesa: rename is_in_uniform_block to is_in_buffer_block
Iago Toral Quiroga
1
-2
/
+2
2015-06-04
mesa: reference built-in uniforms into gl_uniform_storage
Martin Peres
1
-2
/
+2
2015-02-19
glsl: Linking support for doubles
Dave Airlie
1
-1
/
+7
2014-08-19
glsl: Use the without_array predicate in some more places
Timothy Arceri
1
-2
/
+1
2014-08-18
glsl: Use UniformBooleanTrue value for uniform initializers.
Matt Turner
1
-9
/
+15
2014-07-01
glsl: Use typed foreach_in_list instead of foreach_list.
Matt Turner
1
-2
/
+2
2014-06-10
glsl: Remove unused includes in link_uniform_init.
Thomas Helland
1
-2
/
+0
2014-04-18
glsl: Allow explicit binding on atomics again
Chris Forbes
1
-1
/
+3
2014-04-11
linker: Set binding for all elements of UBO array
Ian Romanick
1
-2
/
+34
2014-04-11
linker: Set block bindings based on UniformBlocks rather than UniformStorage
Ian Romanick
1
-11
/
+21
2014-04-11
linker: Clean up "unused parameter" warnings
Ian Romanick
1
-8
/
+4
2014-04-11
linker: Fold set_uniform_binding into call site
Ian Romanick
1
-21
/
+12
2014-04-11
linker: Various trivial clean-ups in set_sampler_binding
Ian Romanick
1
-18
/
+18
2014-04-11
linker: Split set_uniform_binding into separate functions for blocks and samp...
Ian Romanick
1
-3
/
+39
2014-02-12
glsl: Add image type to the GLSL IR.
Francisco Jerez
1
-0
/
+1
2014-01-08
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
1
-4
/
+4
2013-12-12
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
1
-2
/
+2
2013-12-12
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
1
-1
/
+1
2013-10-29
glsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez
1
-0
/
+1
2013-07-18
glsl: Handle the binding qualifier for UBO variables.
Kenneth Graunke
1
-0
/
+10
2013-07-18
glsl: Handle the binding qualifier for arrays of samplers.
Kenneth Graunke
1
-0
/
+25
2013-07-18
glsl: Add plumbing for handling uniform binding qualifiers.
Kenneth Graunke
1
-3
/
+23
2013-07-18
glsl: Delete unused code for handling samplers in array-initializers.
Kenneth Graunke
1
-14
/
+0
2013-05-28
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
1
-4
/
+21
2013-01-25
glsl: Add GLSL_TYPE_INTERFACE
Ian Romanick
1
-0
/
+1
2013-01-25
glsl: Replace most default cases in switches on GLSL type
Ian Romanick
1
-1
/
+4
2012-05-23
glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits
Ian Romanick
1
-0
/
+9
2012-05-23
glsl: Set initial values for uniforms in the linker
Ian Romanick
1
-0
/
+172