diff options
author | Ilia Mirkin <imirkin@alum.mit.edu> | 2019-02-03 21:55:12 -0500 |
---|---|---|
committer | Ilia Mirkin <imirkin@alum.mit.edu> | 2019-02-06 19:35:57 -0500 |
commit | 162352e6711b3ceab114686f7a3248074339e7f7 (patch) | |
tree | b43d8d2b791a984fbb34aa7f902e21979d99f2b2 /src/gallium/drivers/nouveau/codegen | |
parent | 5de5beedf21306b01730085f8e03d8f424729016 (diff) |
nvc0: fix 3d images on kepler
Looks like SUBFM.3D and SUEAU are perfectly capable of dealing with 3d
tiling, they just need the correct inputs. Supply them.
We also have to deal with the case where a 2d "layer" of a 3d image is
bound. In this case, we supply the z coordinate separately to the
shader, which has to optionally treat every 2d case as if it could be a
slice of a 3d texture.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/gallium/drivers/nouveau/codegen')
-rw-r--r-- | src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp index 45474f07547..34cb7dc3e4b 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp @@ -1934,7 +1934,8 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) su->op == OP_SULDB || su->op == OP_SUSTB || su->op == OP_SUREDB; const int slot = su->tex.r; const int dim = su->tex.target.getDim(); - const int arg = dim + (su->tex.target.isArray() || su->tex.target.isCube()); + const bool array = su->tex.target.isArray() || su->tex.target.isCube(); + const int arg = dim + array; int c; Value *zero = bld.mkImm(0); Value *p1 = NULL; @@ -1943,6 +1944,7 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) Value *bf, *eau, *off; Value *addr, *pred; Value *ind = su->getIndirectR(); + Value *y, *z; off = bld.getScratch(4); bf = bld.getScratch(4); @@ -1973,34 +1975,42 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) for (; c < 3; ++c) src[c] = zero; + if (dim == 2 && !array) { + v = loadSuInfo32(ind, slot, NVC0_SU_INFO_UNK1C, su->tex.bindless); + src[2] = bld.mkOp2v(OP_SHR, TYPE_U32, bld.getSSA(), + v, bld.loadImm(NULL, 16)); + + v = loadSuInfo32(ind, slot, NVC0_SU_INFO_DIM(2), su->tex.bindless); + bld.mkOp3(OP_SUCLAMP, TYPE_S32, src[2], src[2], v, zero) + ->subOp = NV50_IR_SUBOP_SUCLAMP_SD(0, 2); + } + // set predicate output if (su->tex.target == TEX_TARGET_BUFFER) { src[0]->getInsn()->setFlagsDef(1, pred); } else - if (su->tex.target.isArray() || su->tex.target.isCube()) { + if (array) { p1 = bld.getSSA(1, FILE_PREDICATE); src[dim]->getInsn()->setFlagsDef(1, p1); } // calculate pixel offset if (dim == 1) { + y = z = zero; if (su->tex.target != TEX_TARGET_BUFFER) bld.mkOp2(OP_AND, TYPE_U32, off, src[0], bld.loadImm(NULL, 0xffff)); - } else - if (dim == 3) { + } else { + y = src[1]; + z = src[2]; + v = loadSuInfo32(ind, slot, NVC0_SU_INFO_UNK1C, su->tex.bindless); bld.mkOp3(OP_MADSP, TYPE_U32, off, src[2], v, src[1]) - ->subOp = NV50_IR_SUBOP_MADSP(4,2,8); // u16l u16l u16l + ->subOp = NV50_IR_SUBOP_MADSP(4,4,8); // u16l u16l u16l v = loadSuInfo32(ind, slot, NVC0_SU_INFO_PITCH, su->tex.bindless); bld.mkOp3(OP_MADSP, TYPE_U32, off, off, v, src[0]) - ->subOp = NV50_IR_SUBOP_MADSP(0,2,8); // u32 u16l u16l - } else { - assert(dim == 2); - v = loadSuInfo32(ind, slot, NVC0_SU_INFO_PITCH, su->tex.bindless); - bld.mkOp3(OP_MADSP, TYPE_U32, off, src[1], v, src[0]) - ->subOp = (su->tex.target.isArray() || su->tex.target.isCube()) ? - NV50_IR_SUBOP_MADSP_SD : NV50_IR_SUBOP_MADSP(4,2,8); // u16l u16l u16l + ->subOp = array ? + NV50_IR_SUBOP_MADSP_SD : NV50_IR_SUBOP_MADSP(0,2,8); // u32 u16l u16l } // calculate effective address part 1 @@ -2013,19 +2023,15 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) ->subOp = NV50_IR_SUBOP_V1(7,6,8|2); } } else { - Value *y = src[1]; - Value *z = src[2]; uint16_t subOp = 0; switch (dim) { case 1: - y = zero; - z = zero; break; case 2: - z = off; - if (!su->tex.target.isArray() && !su->tex.target.isCube()) { - z = loadSuInfo32(ind, slot, NVC0_SU_INFO_UNK1C, su->tex.bindless); + if (array) { + z = off; + } else { subOp = NV50_IR_SUBOP_SUBFM_3D; } break; @@ -2048,7 +2054,7 @@ NVC0LoweringPass::processSurfaceCoordsNVE4(TexInstruction *su) eau = bld.mkOp3v(OP_SUEAU, TYPE_U32, bld.getScratch(4), off, bf, v); } // add array layer offset - if (su->tex.target.isArray() || su->tex.target.isCube()) { + if (array) { v = loadSuInfo32(ind, slot, NVC0_SU_INFO_ARRAY, su->tex.bindless); if (dim == 1) bld.mkOp3(OP_MADSP, TYPE_U32, eau, src[1], v, eau) |