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path: root/src/gallium/drivers/r600/r600_blit.c
AgeCommit message (Expand)AuthorFilesLines
2012-12-20r600g: add htile support v16Jerome Glisse1-0/+28
2012-12-20r600g: add assertions to prevent creation of invalid surfacesMarek Olšák1-16/+0
2012-12-12gallium: remove pipe_surface::usageMarek Olšák1-4/+0
2012-11-10r600g: add initial cube map array support (v2)Dave Airlie1-0/+1
2012-11-06r600g: add in-place DB decompression and texturing with DB tilingMarek Olšák1-12/+78
2012-10-31gallium: add start_slot parameter to set_vertex_buffersMarek Olšák1-3/+1
2012-10-29r600g: implement texturing with 8x MSAA compressed surfaces for EvergreenMarek Olšák1-17/+25
2012-10-12r600g: implement MSAA resolving for 8-bit and 16-bit integer formatsMarek Olšák1-3/+41
2012-10-10r600g: atomize depth-stencil-alpha stateMarek Olšák1-1/+1
2012-10-10r600g: atomize rasterizer stateMarek Olšák1-1/+1
2012-10-10r600g: atomize scissor stateMarek Olšák1-1/+1
2012-10-10r600g: atomize fetch shaderMarek Olšák1-1/+1
2012-10-10r600g: atomize blend stateMarek Olšák1-1/+1
2012-10-10r600g: inline r600_atom_dirtyMarek Olšák1-3/+3
2012-10-06r600g: don't modify pipe_resource in resource_copy_region, fixing race conditionMarek Olšák1-145/+73
2012-09-30gallium: remove resource_resolveMarek Olšák1-152/+0
2012-09-30r600g: implement blitMarek Olšák1-14/+130
2012-09-30gallium/u_blitter: add gallium blit implementationMarek Olšák1-23/+15
2012-09-30gallium/u_blitter: add ability to disable and restore the render conditionMarek Olšák1-12/+5
2012-09-22r600g: atomize framebuffer stateMarek Olšák1-2/+2
2012-09-14r600g: consolidate decompression code for the blitterMarek Olšák1-29/+37
2012-09-13r600g: atomize viewport stateMarek Olšák1-3/+1
2012-09-13r600g: atomize stencil ref stateMarek Olšák1-3/+1
2012-09-13r600g: put sampler states and views into an array indexed by shader typeMarek Olšák1-4/+4
2012-09-13r600g: do fine-grained sampler state updatesMarek Olšák1-2/+2
2012-08-31r600g: implement MSAA for CaymanMarek Olšák1-7/+27
2012-08-30r600g: disable MSAA depth decompression on r6xxMarek Olšák1-1/+10
2012-08-27r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák1-0/+79
2012-08-27r600g: cleanup names around depth decompressionMarek Olšák1-9/+9
2012-08-16r600g: fix blits of subsampled formatsMarek Olšák1-20/+63
2012-08-16r600g: rename r600_resource_texture to r600_textureMarek Olšák1-10/+10
2012-08-16r600g: cleanup r600_resource_texture in favor of radeon_surfaceMarek Olšák1-3/+3
2012-08-15gallium/u_blitter: document custom meta helpersMarek Olšák1-2/+2
2012-08-15r600g: implement copying between MSAA texturesMarek Olšák1-4/+10
2012-08-15r600g: implement MSAA color resolveMarek Olšák1-0/+80
2012-08-15r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák1-32/+132
2012-08-15r600g: implement set_sample_maskMarek Olšák1-0/+1
2012-08-15gallium/u_blitter: implement blitting multisample resourcesMarek Olšák1-2/+2
2012-08-04r600g: make sure copying of all texture formats is acceleratedMarek Olšák1-10/+50
2012-08-04r600g: don't decompress depth or stencil if there isn't anyMarek Olšák1-5/+7
2012-08-04gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák1-1/+1
2012-07-18r600g: implement wait-free buffer transfer for DISCARD_RANGEMarek Olšák1-5/+3
2012-07-18r600g: accelerate buffer copyingMarek Olšák1-23/+47
2012-07-18r600g: remove needless wrapper r600_texture_depth_flushMarek Olšák1-4/+9
2012-07-17r600g: convert sampler view emission into atomsMarek Olšák1-3/+3
2012-07-17r600g: properly track which textures are depthMarek Olšák1-12/+8
2012-07-17r600g: do fine-grained vertex buffer updatesMarek Olšák1-2/+2
2012-07-15r600g: fix DB decompression on evergreenJerome Glisse1-7/+4
2012-07-12r600g: don't flush depth textures set as colorbuffersMarek Olšák1-18/+0
2012-07-12r600g: flush depth textures bound to vertex shadersMarek Olšák1-14/+15