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mesa/mesa
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The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
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path:
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src
/
gallium
/
drivers
/
r600
/
r600_blit.c
Age
Commit message (
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Author
Files
Lines
2012-12-20
r600g: add htile support v16
Jerome Glisse
1
-0
/
+28
2012-12-20
r600g: add assertions to prevent creation of invalid surfaces
Marek Olšák
1
-16
/
+0
2012-12-12
gallium: remove pipe_surface::usage
Marek Olšák
1
-4
/
+0
2012-11-10
r600g: add initial cube map array support (v2)
Dave Airlie
1
-0
/
+1
2012-11-06
r600g: add in-place DB decompression and texturing with DB tiling
Marek Olšák
1
-12
/
+78
2012-10-31
gallium: add start_slot parameter to set_vertex_buffers
Marek Olšák
1
-3
/
+1
2012-10-29
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen
Marek Olšák
1
-17
/
+25
2012-10-12
r600g: implement MSAA resolving for 8-bit and 16-bit integer formats
Marek Olšák
1
-3
/
+41
2012-10-10
r600g: atomize depth-stencil-alpha state
Marek Olšák
1
-1
/
+1
2012-10-10
r600g: atomize rasterizer state
Marek Olšák
1
-1
/
+1
2012-10-10
r600g: atomize scissor state
Marek Olšák
1
-1
/
+1
2012-10-10
r600g: atomize fetch shader
Marek Olšák
1
-1
/
+1
2012-10-10
r600g: atomize blend state
Marek Olšák
1
-1
/
+1
2012-10-10
r600g: inline r600_atom_dirty
Marek Olšák
1
-3
/
+3
2012-10-06
r600g: don't modify pipe_resource in resource_copy_region, fixing race condition
Marek Olšák
1
-145
/
+73
2012-09-30
gallium: remove resource_resolve
Marek Olšák
1
-152
/
+0
2012-09-30
r600g: implement blit
Marek Olšák
1
-14
/
+130
2012-09-30
gallium/u_blitter: add gallium blit implementation
Marek Olšák
1
-23
/
+15
2012-09-30
gallium/u_blitter: add ability to disable and restore the render condition
Marek Olšák
1
-12
/
+5
2012-09-22
r600g: atomize framebuffer state
Marek Olšák
1
-2
/
+2
2012-09-14
r600g: consolidate decompression code for the blitter
Marek Olšák
1
-29
/
+37
2012-09-13
r600g: atomize viewport state
Marek Olšák
1
-3
/
+1
2012-09-13
r600g: atomize stencil ref state
Marek Olšák
1
-3
/
+1
2012-09-13
r600g: put sampler states and views into an array indexed by shader type
Marek Olšák
1
-4
/
+4
2012-09-13
r600g: do fine-grained sampler state updates
Marek Olšák
1
-2
/
+2
2012-08-31
r600g: implement MSAA for Cayman
Marek Olšák
1
-7
/
+27
2012-08-30
r600g: disable MSAA depth decompression on r6xx
Marek Olšák
1
-1
/
+10
2012-08-27
r600g: implement compression for MSAA colorbuffers for evergreen
Marek Olšák
1
-0
/
+79
2012-08-27
r600g: cleanup names around depth decompression
Marek Olšák
1
-9
/
+9
2012-08-16
r600g: fix blits of subsampled formats
Marek Olšák
1
-20
/
+63
2012-08-16
r600g: rename r600_resource_texture to r600_texture
Marek Olšák
1
-10
/
+10
2012-08-16
r600g: cleanup r600_resource_texture in favor of radeon_surface
Marek Olšák
1
-3
/
+3
2012-08-15
gallium/u_blitter: document custom meta helpers
Marek Olšák
1
-2
/
+2
2012-08-15
r600g: implement copying between MSAA textures
Marek Olšák
1
-4
/
+10
2012-08-15
r600g: implement MSAA color resolve
Marek Olšák
1
-0
/
+80
2012-08-15
r600g: implement MSAA depth-stencil decompression and resolve
Marek Olšák
1
-32
/
+132
2012-08-15
r600g: implement set_sample_mask
Marek Olšák
1
-0
/
+1
2012-08-15
gallium/u_blitter: implement blitting multisample resources
Marek Olšák
1
-2
/
+2
2012-08-04
r600g: make sure copying of all texture formats is accelerated
Marek Olšák
1
-10
/
+50
2012-08-04
r600g: don't decompress depth or stencil if there isn't any
Marek Olšák
1
-5
/
+7
2012-08-04
gallium/u_blitter: remove fallback for stencil copy that all drivers skipped
Marek Olšák
1
-1
/
+1
2012-07-18
r600g: implement wait-free buffer transfer for DISCARD_RANGE
Marek Olšák
1
-5
/
+3
2012-07-18
r600g: accelerate buffer copying
Marek Olšák
1
-23
/
+47
2012-07-18
r600g: remove needless wrapper r600_texture_depth_flush
Marek Olšák
1
-4
/
+9
2012-07-17
r600g: convert sampler view emission into atoms
Marek Olšák
1
-3
/
+3
2012-07-17
r600g: properly track which textures are depth
Marek Olšák
1
-12
/
+8
2012-07-17
r600g: do fine-grained vertex buffer updates
Marek Olšák
1
-2
/
+2
2012-07-15
r600g: fix DB decompression on evergreen
Jerome Glisse
1
-7
/
+4
2012-07-12
r600g: don't flush depth textures set as colorbuffers
Marek Olšák
1
-18
/
+0
2012-07-12
r600g: flush depth textures bound to vertex shaders
Marek Olšák
1
-14
/
+15
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