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authorMarek Olšák <maraeo@gmail.com>2012-07-08 02:14:18 +0200
committerMarek Olšák <maraeo@gmail.com>2012-07-12 02:08:31 +0200
commit5a17d8318ec2c20bf86275044dc8f715105a88e7 (patch)
treed1a5b3f2894c8f964943d32360f2336e5721ceea /src/gallium/drivers/r600/r600_blit.c
parentdee58f94af833906863b0ff2955b20f3ab407e63 (diff)
r600g: flush depth textures bound to vertex shaders
This was missing/broken. There are also minor code cleanups. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 1d838bdc788..23e3190b744 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -186,24 +186,20 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
}
}
-void r600_flush_depth_textures(struct r600_context *rctx)
+static void r600_flush_depth_textures(struct r600_context *rctx,
+ struct r600_textures_info *textures)
{
- unsigned int i;
+ unsigned i;
- /* XXX: This handles fragment shader textures only. */
-
- for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
+ for (i = 0; i < textures->n_views; ++i) {
struct pipe_sampler_view *view;
struct r600_resource_texture *tex;
- view = &rctx->ps_samplers.views[i]->base;
+ view = &textures->views[i]->base;
if (!view) continue;
tex = (struct r600_resource_texture *)view->texture;
- if (!tex->is_depth)
- continue;
-
- if (tex->is_flushing_texture)
+ if (!tex->is_depth || tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex, NULL,
@@ -212,6 +208,14 @@ void r600_flush_depth_textures(struct r600_context *rctx)
0,
u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
+}
+
+void r600_flush_all_depth_textures(struct r600_context *rctx)
+{
+ unsigned i;
+
+ r600_flush_depth_textures(rctx, &rctx->ps_samplers);
+ r600_flush_depth_textures(rctx, &rctx->vs_samplers);
/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
@@ -219,10 +223,7 @@ void r600_flush_depth_textures(struct r600_context *rctx)
struct pipe_surface *surf = rctx->framebuffer.cbufs[i];
tex = (struct r600_resource_texture *)surf->texture;
- if (!tex->is_depth)
- continue;
-
- if (tex->is_flushing_texture)
+ if (!tex->is_depth || tex->is_flushing_texture)
continue;
r600_blit_uncompress_depth(&rctx->context, tex, NULL,