index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
gallium
/
drivers
/
r300
/
r300_vs.c
Age
Commit message (
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Author
Files
Lines
2024-03-31
r300: convert to SPDX license block and fix small typos
David Heidelberg
1
-19
/
+2
2024-02-07
r300: fix vs output register indexing
Pavel Ondračka
1
-7
/
+7
2024-01-11
r300: skip draw if vertex shader does not write gl_Position
Pavel Ondračka
1
-0
/
+6
2023-06-27
treewide: Replace the usage of TRUE/FALSE with true/false
Yonggang Luo
1
-6
/
+6
2023-06-27
treewide: style fixes after replace usage of boolean to bool
Yonggang Luo
1
-1
/
+1
2023-06-27
treewide: replace usage of boolean to bool
Yonggang Luo
1
-1
/
+1
2023-06-05
r300: enable PIPE_CAP_TGSI_TEXCOORD
Pavel Ondračka
1
-0
/
+13
2023-05-25
r300: remove unused tgsi includes
Thomas H.P. Andersen
1
-2
/
+0
2023-01-16
r300: remove backend input range transformation for sin and cos
Pavel Ondračka
1
-1
/
+0
2023-01-03
r300: don't convert to constant swizzles when translating from TGSI
Pavel Ondračka
1
-1
/
+0
2022-11-14
r300: better register allocator for vertex shaders
Pavel Ondračka
1
-1
/
+1
2022-09-01
r300: Use u_default_set_debug_callback
Alyssa Rosenzweig
1
-1
/
+1
2022-05-09
r300: skip draws instead of using a dummy vertex shader
Pavel Ondračka
1
-37
/
+6
2022-04-01
r300: don't assume position is always OUT[0] in rc_copy_output
Pavel Ondračka
1
-1
/
+1
2022-03-29
r300: only output wpos in vertex shaders when needed
Pavel Ondračka
1
-4
/
+6
2022-03-29
r300: move r300_init_vs_outputs to r300_translate_vertex_shader
Pavel Ondračka
1
-1
/
+2
2022-03-29
r300: restructure r300_vertex_shader
Pavel Ondračka
1
-13
/
+14
2022-02-11
r300: transform vs sin and cos input to [-PI,PI] range in NIR
Pavel Ondračka
1
-0
/
+1
2021-12-08
r300: Route shader stats output to ARB_debug_output.
Emma Anholt
1
-1
/
+2
2021-10-13
r300: fixes for UB caused by left shifts
Filip Gawin
1
-1
/
+1
2016-04-22
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
1
-1
/
+1
2013-02-06
r300g: try to use color varyings for texcoords if max texcoord limit is exceeded
Marek Olšák
1
-0
/
+1
2012-09-19
r300g: Init regalloc state during context creation
Tom Stellard
1
-1
/
+1
2012-04-04
r300g/swtcl: don't print an error when getting ClipVertex
Marek Olšák
1
-3
/
+13
2011-09-16
r300/compiler: Add support for the output modifier (OMOD)
Tom Stellard
1
-0
/
+1
2011-07-26
r300g: copy the compiler from r300c
Marek Olšák
1
-1
/
+1
2011-01-23
r300/compiler: remove any code related to relative addressing of temporaries
Marek Olšák
1
-0
/
+7
2010-12-03
r300g: do not remove unused constants if we are not near the limit
Marek Olšák
1
-1
/
+4
2010-10-18
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
1
-2
/
+3
2010-09-10
r300/compiler: Enable presubtract sources
Tom Stellard
1
-0
/
+1
2010-09-05
r300g,r300c: memset the compiler struct to zeros
Marek Olšák
1
-0
/
+1
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
1
-0
/
+1
2010-09-04
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
1
-0
/
+1
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
1
-0
/
+1
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
1
-0
/
+1
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
1
-4
/
+13
2010-08-09
r300g: do not print shader compiler errors by default
Marek Olšák
1
-3
/
+2
2010-05-26
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
1
-0
/
+2
2010-05-23
r300g: extend compile error message
Marek Olšák
1
-1
/
+2
2010-05-23
r300g: fix dummy vertex shader compilation
Marek Olšák
1
-10
/
+9
2010-05-15
r300g: fix psychedelic colors with SWTCL
Marek Olšák
1
-9
/
+11
2010-05-02
r300g: Remove unnecessary header.
Vinson Lee
1
-1
/
+0
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
1
-128
/
+3
2010-04-14
r300g: fix possible crash when shader compilation fails
Marek Olšák
1
-0
/
+3
2010-04-14
r300g: emit VS immediates along with VS code
Marek Olšák
1
-0
/
+4
2010-04-12
r300g: atomize fragment shader
Marek Olšák
1
-1
/
+1
2010-04-11
r300g: a fix for piglit/texrect-many
Marek Olšák
1
-1
/
+4
2010-04-11
r300g: use a dummy replacement vertex shader if the shader compilation fails
Marek Olšák
1
-13
/
+40
2010-04-11
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
1
-1
/
+1
2010-04-11
r300g: revisit some assertions and fix potential failures
Marek Olšák
1
-16
/
+19
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