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mesa/mesa
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The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
gallium
/
drivers
/
r300
/
r300_fs.c
Age
Commit message (
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)
Author
Files
Lines
2024-04-03
r300: fix constants_remap_table memory leak related to the dummy shader path
Patrick Lerda
1
-0
/
+1
2024-03-31
r300: convert to SPDX license block and fix small typos
David Heidelberg
1
-19
/
+2
2024-02-26
r300: fix memory leaks when register allocation fails
Patrick Lerda
1
-0
/
+1
2024-01-11
r300: fix reusing of color varying slots for generic ones
Pavel Ondračka
1
-0
/
+2
2023-06-27
treewide: Replace the usage of TRUE/FALSE with true/false
Yonggang Luo
1
-12
/
+12
2023-06-27
treewide: style fixes after replace usage of boolean to bool
Yonggang Luo
1
-2
/
+2
2023-06-27
treewide: replace usage of boolean to bool
Yonggang Luo
1
-1
/
+1
2023-06-12
r300: Drop RADEON_DEBUG=use_tgsi.
Emma Anholt
1
-1
/
+0
2023-06-05
r300: enable PIPE_CAP_TGSI_TEXCOORD
Pavel Ondračka
1
-0
/
+17
2023-01-03
r300: don't convert to constant swizzles when translating from TGSI
Pavel Ondračka
1
-1
/
+0
2022-09-01
r300: Use u_default_set_debug_callback
Alyssa Rosenzweig
1
-1
/
+1
2022-03-28
r300: respect output_semantic_index when writing colors
Pavel Ondračka
1
-3
/
+2
2022-02-11
r300: transform fs sin and cos input to [0,1) range in NIR
Pavel Ondračka
1
-0
/
+1
2021-12-08
r300: Route shader stats output to ARB_debug_output.
Emma Anholt
1
-1
/
+2
2021-12-08
r300: Precompile the FS at shader creation time.
Emma Anholt
1
-12
/
+8
2021-12-08
r300: Remove the non_normalized_coords from the shader key.
Emma Anholt
1
-2
/
+0
2021-05-21
gallium: remove structure u_resource
Marek Olšák
1
-1
/
+1
2019-11-14
util: Move gallium's PIPE_FORMAT utils to /util/format/
Eric Anholt
1
-1
/
+1
2016-04-22
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
1
-1
/
+1
2015-03-09
r300g: use memset for clearing the shader key
Marek Olšák
1
-1
/
+2
2015-03-09
r300g: remove the broken SNORM->UNORM shader lowering pass
Marek Olšák
1
-1
/
+0
2015-03-09
r300g: fix RGTC1 and LATC1 SNORM formats
Marek Olšák
1
-16
/
+2
2014-10-04
tgsi: change tgsi_shader_info::properties to a one-dimensional array
Marek Olšák
1
-1
/
+1
2014-10-04
tgsi: simplify shader properties in tgsi_shader_info
Marek Olšák
1
-6
/
+2
2013-01-06
r300g: implement MSAA
Marek Olšák
1
-0
/
+2
2012-09-19
r300g: Init regalloc state during context creation
Tom Stellard
1
-1
/
+1
2012-04-24
u_vbuf: remove u_vbuf_resource
Marek Olšák
1
-1
/
+1
2012-01-25
r300g: nuke the fallback for fragment color clamping
Marek Olšák
1
-3
/
+0
2011-09-16
r300/compiler: Add support for the output modifier (OMOD)
Tom Stellard
1
-0
/
+1
2011-08-02
gallium/util: add functions for manipulating swizzles
Marek Olšák
1
-2
/
+3
2011-07-26
r300g: copy the compiler from r300c
Marek Olšák
1
-2
/
+1
2011-04-05
r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shader
Marek Olšák
1
-13
/
+24
2011-03-29
r300g: enable clamping controls
Marek Olšák
1
-1
/
+2
2011-03-12
r300g: implement fragment color clamping in the shader
Marek Olšák
1
-0
/
+2
2011-02-10
r300g: consolidate buffers and textures to r300_resource
Marek Olšák
1
-4
/
+4
2011-01-23
r300g: Increase fragment shader limits for r400 cards
Tom Stellard
1
-26
/
+85
2011-01-23
r300/compiler: remove any code related to relative addressing of temporaries
Marek Olšák
1
-0
/
+7
2010-12-24
r300g: add support for color0 writes to all bound color buffers.
Dave Airlie
1
-0
/
+7
2010-12-03
r300g: do not remove unused constants if we are not near the limit
Marek Olšák
1
-1
/
+5
2010-10-18
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
1
-2
/
+3
2010-09-28
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
1
-0
/
+3
2010-09-28
r300g: code cleanups
Marek Olšák
1
-30
/
+25
2010-09-10
r300/compiler: Enable presubtract sources
Tom Stellard
1
-0
/
+1
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
1
-0
/
+1
2010-09-04
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
1
-0
/
+1
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
1
-0
/
+1
2010-09-04
r300g: only check for an empty shader if there are no compile errors
Marek Olšák
1
-8
/
+8
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
1
-0
/
+1
2010-08-25
r300g: eliminate unused constants in FS
Marek Olšák
1
-1
/
+7
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
1
-3
/
+2
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