index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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gallium
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auxiliary
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vl
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Author
Files
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6 days
pipe-loader: plumb a flag for implicit driver load through screen creation
Mike Blumenkrantz
3
-3
/
+3
2024-04-11
gallium/pipe: Add contiguous planes per-surface attribute
Hannes Mann
1
-0
/
+1
2024-04-03
vl_win32_screen_create: Take ownership of winsys injected to created d3d12_sc...
Sil Vilerino
1
-5
/
+8
2024-03-21
gallium: use u_box_3d to initialize pipe_box instead of non-designated initia...
Marek Olšák
2
-15
/
+12
2024-03-06
frontend/va: Support media only post proc without compositor using shaders or...
Sil Vilerino
1
-7
/
+9
2024-02-29
gallium: add a nboxes param to flush_frontbuffer
Mike Blumenkrantz
2
-2
/
+2
2024-02-23
vdpau: Refactor query for video surface formats.
Chris Rankin
1
-8
/
+8
2024-02-07
gallium: remove take_ownership from set_vertex_buffers, assume it's true
Marek Olšák
6
-8
/
+8
2024-02-07
gallium: always set vertex elements before setting vertex buffers
Marek Olšák
5
-5
/
+5
2024-01-31
winsys/gdi: Custom acquisition of hDC
Max R
1
-2
/
+2
2024-01-14
gallium: remove unbind_trailing_count from set_vertex_buffers
Marek Olšák
6
-8
/
+8
2024-01-08
gallium/vl: match YUYV/UYVY swizzle with change of color channels
Leo Liu
1
-1
/
+7
2023-12-06
vl_winsys_win32: call winsys->destroy(winsys) in error conditions
Sil Vilerino
1
-0
/
+4
2023-11-20
gallium/vl: Check for VP9 and AV1 meson option support flags
Sil Vilerino
1
-0
/
+14
2023-11-20
vl/win32: Add vl_win32_screen_create_from_d3d12_device
Sil Vilerino
2
-0
/
+38
2023-11-15
gallium/auxiliary/vl: NIR compute shaders
David Rosca
3
-733
/
+494
2023-11-15
gallium/auxiliary/vl: Support interleaved input in deinterlace filter
David Rosca
2
-8
/
+25
2023-11-15
gallium/auxiliary/vl: Scale dst_rect x0/y0 when rendering chroma plane
David Rosca
1
-0
/
+4
2023-11-15
gallium/auxiliary/vl: Fix coordinates clamp in compute shaders
David Rosca
1
-8
/
+4
2023-10-14
pipe-loader: allow to load multiple zink devices
Karol Herbst
3
-3
/
+3
2023-09-26
gallium/auxiliary/vl: Only map the shader constants buffer in render
David Rosca
4
-21
/
+36
2023-09-26
gallium/auxiliary/vl: Fix YUV to RGB bob compute shader deinterlacing
David Rosca
3
-168
/
+22
2023-09-26
gallium/auxiliary/vl: Use chroma offset in YUV to RGB weave compute shader
David Rosca
1
-2
/
+3
2023-09-26
gallium/auxiliary/vl: Add RGB to YUV compute shader
David Rosca
3
-10
/
+180
2023-09-05
gallium/auxiliary/vl: Support chroma sample location in compute shaders
David Rosca
3
-6
/
+45
2023-09-05
gallium/auxiliary/vl: Clamp coordinates in compute shaders
David Rosca
2
-10
/
+65
2023-09-05
gallium/auxiliary/vl: Map range when updating constants
David Rosca
1
-4
/
+5
2023-08-29
gallium/auxiliary/vl: Set vertex element src_stride in vl_deint_filter
David Rosca
1
-0
/
+1
2023-08-25
util/vl: extract gallium vl scanning data to shared code
Benjamin Cheng
2
-74
/
+1
2023-08-23
gallium/auxiliary/vl: Don't set csc matrix in video_buffer/rgb_to_yuv_layer
David Rosca
2
-20
/
+5
2023-08-23
gallium/auxiliary/vl: Add BT.709 full csc matrix
David Rosca
2
-0
/
+16
2023-08-14
gallium/auxiliary/vl: Set correct csc matrix in set_buffer_layer
David Rosca
1
-0
/
+7
2023-08-14
gallium: move vertex stride to CSO
Mike Blumenkrantz
7
-6
/
+17
2023-08-11
gallium: remove start_slot parameter from pipe_context::set_vertex_buffers
Yogesh Mohan Marimuthu
6
-8
/
+8
2023-07-27
gallium/auxiliary/vl: Fix chroma offset of compute_shader_weave
David Rosca
1
-9
/
+12
2023-07-27
gallium/auxiliary/vl: Fix chroma and blurry output of cs video_buffer
David Rosca
1
-1
/
+6
2023-07-24
frontends/va: Add YUV420 to NV12 postproc conversion
David Rosca
1
-0
/
+1
2023-07-24
gallium/auxiliary/vl: Fix blurry output of compute_shader_yuv
David Rosca
1
-2
/
+11
2023-07-24
gallium/auxiliary/vl: Handle UV subsampling in compute_shader_yuv
David Rosca
1
-2
/
+1
2023-07-21
gallium/auxiliary/vl: Fix RGB->YCbCr full range matrix
David Rosca
1
-5
/
+5
2023-07-18
frontends/va: Add postproc support for converting to full range
David Rosca
3
-7
/
+16
2023-07-10
gallium/st: add support for PIPE_FORMAT_NV21 and PIPE_FORMAT_G8_B8R8_420
Italo Nicola
1
-0
/
+1
2023-07-07
gallium/vl: implementation for get_resources()
Ganesh Belgur Ramachandra
1
-0
/
+16
2023-06-27
util: include "util/compiler.h" instead of "pipe/p_compiler.h"
Yonggang Luo
3
-3
/
+3
2023-06-03
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_...
Yonggang Luo
8
-13
/
+13
2023-02-16
vl/dri3: avoid deadlocking when polling deleted windows for events
Mike Blumenkrantz
1
-5
/
+15
2023-02-07
gallium/auxiliary/vl: add crop to compute shader
Thong Thai
1
-13
/
+31
2023-01-24
loader,glx,egl,vl,d3d: loader_get_user_preferred_fd() function to return orig...
Yogesh Mohan Marimuthu
1
-1
/
+1
2023-01-16
gallium/auxiliary/vl: clean-up progressive shader
Thong Thai
1
-0
/
+4
2023-01-12
gallium/auxiliary/vl: compute shaders for progressive yuv
Thong Thai
3
-0
/
+122
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