diff options
Diffstat (limited to 'src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c')
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c | 891 |
1 files changed, 891 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c new file mode 100644 index 00000000000..c4bc7dc693b --- /dev/null +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c @@ -0,0 +1,891 @@ +/* + * Copyright 2010 Christoph Bumiller + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +#define NVC0_PUSH_EXPLICIT_SPACE_CHECKING + +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "translate/translate.h" + +#include "nvc0/nvc0_context.h" +#include "nvc0/nvc0_resource.h" + +#include "nvc0/nvc0_3d.xml.h" + +void +nvc0_vertex_state_delete(struct pipe_context *pipe, + void *hwcso) +{ + struct nvc0_vertex_stateobj *so = hwcso; + + if (so->translate) + so->translate->release(so->translate); + FREE(hwcso); +} + +void * +nvc0_vertex_state_create(struct pipe_context *pipe, + unsigned num_elements, + const struct pipe_vertex_element *elements) +{ + struct nvc0_vertex_stateobj *so; + struct translate_key transkey; + unsigned i; + unsigned src_offset_max = 0; + + so = MALLOC(sizeof(*so) + + num_elements * sizeof(struct nvc0_vertex_element)); + if (!so) + return NULL; + so->num_elements = num_elements; + so->instance_elts = 0; + so->instance_bufs = 0; + so->shared_slots = FALSE; + so->need_conversion = FALSE; + + memset(so->vb_access_size, 0, sizeof(so->vb_access_size)); + + for (i = 0; i < PIPE_MAX_ATTRIBS; ++i) + so->min_instance_div[i] = 0xffffffff; + + transkey.nr_elements = 0; + transkey.output_stride = 0; + + for (i = 0; i < num_elements; ++i) { + const struct pipe_vertex_element *ve = &elements[i]; + const unsigned vbi = ve->vertex_buffer_index; + unsigned size; + enum pipe_format fmt = ve->src_format; + + so->element[i].pipe = elements[i]; + so->element[i].state = nvc0_format_table[fmt].vtx; + + if (!so->element[i].state) { + switch (util_format_get_nr_components(fmt)) { + case 1: fmt = PIPE_FORMAT_R32_FLOAT; break; + case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break; + case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break; + case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break; + default: + assert(0); + FREE(so); + return NULL; + } + so->element[i].state = nvc0_format_table[fmt].vtx; + so->need_conversion = TRUE; + } + size = util_format_get_blocksize(fmt); + + src_offset_max = MAX2(src_offset_max, ve->src_offset); + + if (so->vb_access_size[vbi] < (ve->src_offset + size)) + so->vb_access_size[vbi] = ve->src_offset + size; + + if (unlikely(ve->instance_divisor)) { + so->instance_elts |= 1 << i; + so->instance_bufs |= 1 << vbi; + if (ve->instance_divisor < so->min_instance_div[vbi]) + so->min_instance_div[vbi] = ve->instance_divisor; + } + + if (1) { + unsigned ca; + unsigned j = transkey.nr_elements++; + + ca = util_format_description(fmt)->channel[0].size / 8; + if (ca != 1 && ca != 2) + ca = 4; + + transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL; + transkey.element[j].input_format = ve->src_format; + transkey.element[j].input_buffer = vbi; + transkey.element[j].input_offset = ve->src_offset; + transkey.element[j].instance_divisor = ve->instance_divisor; + + transkey.output_stride = align(transkey.output_stride, ca); + transkey.element[j].output_format = fmt; + transkey.element[j].output_offset = transkey.output_stride; + transkey.output_stride += size; + + so->element[i].state_alt = so->element[i].state; + so->element[i].state_alt |= transkey.element[j].output_offset << 7; + } + + so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT; + } + transkey.output_stride = align(transkey.output_stride, 4); + + so->size = transkey.output_stride; + so->translate = translate_create(&transkey); + + if (so->instance_elts || src_offset_max >= (1 << 14)) + return so; + so->shared_slots = TRUE; + + for (i = 0; i < num_elements; ++i) { + const unsigned b = elements[i].vertex_buffer_index; + const unsigned s = elements[i].src_offset; + so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK; + so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT; + so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT; + } + return so; +} + +#define NVC0_3D_VERTEX_ATTRIB_INACTIVE \ + NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \ + NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST + +#define VTX_ATTR(a, c, t, s) \ + ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \ + (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \ + ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \ + ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT)) + +static void +nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe; + struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index]; + uint32_t mode; + const struct util_format_description *desc; + void *dst; + const void *src = (const uint8_t *)vb->user_buffer + ve->src_offset; + assert(!vb->buffer); + + desc = util_format_description(ve->src_format); + + PUSH_SPACE(push, 6); + BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5); + dst = &push->cur[1]; + if (desc->channel[0].pure_integer) { + if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) { + mode = VTX_ATTR(a, 4, SINT, 32); + desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1); + } else { + mode = VTX_ATTR(a, 4, UINT, 32); + desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1); + } + } else { + mode = VTX_ATTR(a, 4, FLOAT, 32); + desc->unpack_rgba_float(dst, 0, src, 0, 1, 1); + } + push->cur[0] = mode; + push->cur += 5; +} + +static INLINE void +nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi, + uint32_t *base, uint32_t *size) +{ + if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) { + const uint32_t div = nvc0->vertex->min_instance_div[vbi]; + *base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride; + *size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride + + nvc0->vertex->vb_access_size[vbi]; + } else { + /* NOTE: if there are user buffers, we *must* have index bounds */ + assert(nvc0->vb_elt_limit != ~0); + *base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride; + *size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride + + nvc0->vertex->vb_access_size[vbi]; + } +} + +static INLINE void +nvc0_release_user_vbufs(struct nvc0_context *nvc0) +{ + if (nvc0->vbo_user) { + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP); + nouveau_scratch_done(&nvc0->base); + } +} + +static void +nvc0_update_user_vbufs(struct nvc0_context *nvc0) +{ + uint64_t address[PIPE_MAX_ATTRIBS]; + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + int i; + uint32_t written = 0; + + PUSH_SPACE(push, nvc0->vertex->num_elements * 8); + for (i = 0; i < nvc0->vertex->num_elements; ++i) { + struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe; + const unsigned b = ve->vertex_buffer_index; + struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b]; + uint32_t base, size; + + if (!(nvc0->vbo_user & (1 << b))) + continue; + if (!vb->stride) { + nvc0_set_constant_vertex_attrib(nvc0, i); + continue; + } + nvc0_user_vbuf_range(nvc0, b, &base, &size); + + if (!(written & (1 << b))) { + struct nouveau_bo *bo; + const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART; + written |= 1 << b; + address[b] = nouveau_scratch_data(&nvc0->base, vb->user_buffer, + base, size, &bo); + if (bo) + BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); + + NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size); + } + + BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5); + PUSH_DATA (push, i); + PUSH_DATAh(push, address[b] + base + size - 1); + PUSH_DATA (push, address[b] + base + size - 1); + PUSH_DATAh(push, address[b] + ve->src_offset); + PUSH_DATA (push, address[b] + ve->src_offset); + } + nvc0->base.vbo_dirty = TRUE; +} + +static void +nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos; + + PUSH_SPACE(push, nvc0->num_vtxbufs * 8); + while (mask) { + struct nouveau_bo *bo; + const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART; + uint64_t address; + uint32_t base, size; + const int b = ffs(mask) - 1; + mask &= ~(1 << b); + + nvc0_user_vbuf_range(nvc0, b, &base, &size); + + address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].user_buffer, + base, size, &bo); + if (bo) + BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); + + BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5); + PUSH_DATA (push, b); + PUSH_DATAh(push, address + base + size - 1); + PUSH_DATA (push, address + base + size - 1); + PUSH_DATAh(push, address); + PUSH_DATA (push, address); + + NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size); + } + + mask = nvc0->state.constant_elts; + while (mask) { + int i = ffs(mask) - 1; + mask &= ~(1 << i); + nvc0_set_constant_vertex_attrib(nvc0, i); + } +} + +static void +nvc0_validate_vertex_buffers(struct nvc0_context *nvc0) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + const struct nvc0_vertex_stateobj *vertex = nvc0->vertex; + uint32_t refd = 0; + unsigned i; + + PUSH_SPACE(push, vertex->num_elements * 8); + for (i = 0; i < vertex->num_elements; ++i) { + const struct nvc0_vertex_element *ve; + const struct pipe_vertex_buffer *vb; + struct nv04_resource *res; + unsigned b; + unsigned limit, offset; + + if (nvc0->state.constant_elts & (1 << i)) + continue; + ve = &vertex->element[i]; + b = ve->pipe.vertex_buffer_index; + vb = &nvc0->vtxbuf[b]; + + if (!vb->buffer) { + if (vb->stride) { + if (ve->pipe.instance_divisor) { + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1); + PUSH_DATA (push, ve->pipe.instance_divisor); + } + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1); + PUSH_DATA (push, (1 << 12) | vb->stride); + } + /* address/value set in nvc0_update_user_vbufs */ + continue; + } + res = nv04_resource(vb->buffer); + offset = ve->pipe.src_offset + vb->buffer_offset; + limit = vb->buffer->width0 - 1; + + if (unlikely(ve->pipe.instance_divisor)) { + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4); + PUSH_DATA (push, (1 << 12) | vb->stride); + PUSH_DATAh(push, res->address + offset); + PUSH_DATA (push, res->address + offset); + PUSH_DATA (push, ve->pipe.instance_divisor); + } else { + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3); + PUSH_DATA (push, (1 << 12) | vb->stride); + PUSH_DATAh(push, res->address + offset); + PUSH_DATA (push, res->address + offset); + } + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); + PUSH_DATAh(push, res->address + limit); + PUSH_DATA (push, res->address + limit); + + if (!(refd & (1 << b))) { + refd |= 1 << b; + BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD); + } + } + if (nvc0->vbo_user) + nvc0_update_user_vbufs(nvc0); +} + +static void +nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + unsigned b; + const uint32_t mask = nvc0->vbo_user; + + PUSH_SPACE(push, nvc0->num_vtxbufs * 8); + for (b = 0; b < nvc0->num_vtxbufs; ++b) { + struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b]; + struct nv04_resource *buf; + uint32_t offset, limit; + + if (mask & (1 << b)) { + if (vb->stride) { + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1); + PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride); + } + /* address/value set in nvc0_update_user_vbufs_shared */ + continue; + } + buf = nv04_resource(vb->buffer); + offset = vb->buffer_offset; + limit = buf->base.width0 - 1; + + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3); + PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride); + PUSH_DATAh(push, buf->address + offset); + PUSH_DATA (push, buf->address + offset); + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2); + PUSH_DATAh(push, buf->address + limit); + PUSH_DATA (push, buf->address + limit); + + BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD); + } + if (nvc0->vbo_user) + nvc0_update_user_vbufs_shared(nvc0); +} + +void +nvc0_vertex_arrays_validate(struct nvc0_context *nvc0) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nvc0_vertex_stateobj *vertex = nvc0->vertex; + struct nvc0_vertex_element *ve; + uint32_t const_vbos; + unsigned i; + uint8_t vbo_mode; + boolean update_vertex; + + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX); + + if (unlikely(vertex->need_conversion) || + unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) { + vbo_mode = 3; + } else { + vbo_mode = (nvc0->vbo_user && nvc0->vbo_push_hint) ? 1 : 0; + } + const_vbos = vbo_mode ? 0 : nvc0->constant_vbos; + + update_vertex = (nvc0->dirty & NVC0_NEW_VERTEX) || + (const_vbos != nvc0->state.constant_vbos) || + (vbo_mode != nvc0->state.vbo_mode); + + if (update_vertex) { + const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts); + + nvc0->state.constant_vbos = const_vbos; + nvc0->state.constant_elts = 0; + nvc0->state.num_vtxelts = vertex->num_elements; + nvc0->state.vbo_mode = vbo_mode; + + if (unlikely(vbo_mode)) { + if (unlikely(nvc0->state.instance_elts & 3)) { + /* translate mode uses only 2 vertex buffers */ + nvc0->state.instance_elts &= ~3; + PUSH_SPACE(push, 3); + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2); + PUSH_DATA (push, 0); + PUSH_DATA (push, 0); + } + + PUSH_SPACE(push, n * 2 + 4); + + BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n); + for (i = 0; i < vertex->num_elements; ++i) + PUSH_DATA(push, vertex->element[i].state_alt); + for (; i < n; ++i) + PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE); + + BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1); + PUSH_DATA (push, (1 << 12) | vertex->size); + for (i = 1; i < n; ++i) + IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0); + } else { + uint32_t *restrict data; + + if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) { + nvc0->state.instance_elts = vertex->instance_elts; + assert(n); /* if (n == 0), both masks should be 0 */ + PUSH_SPACE(push, 3); + BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2); + PUSH_DATA (push, n); + PUSH_DATA (push, vertex->instance_elts); + } + + PUSH_SPACE(push, n * 2 + 1); + BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n); + data = push->cur; + push->cur += n; + for (i = 0; i < vertex->num_elements; ++i) { + ve = &vertex->element[i]; + data[i] = ve->state; + if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) { + nvc0->state.constant_elts |= 1 << i; + data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST; + IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0); + } + } + for (; i < n; ++i) { + data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE; + IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0); + } + } + } + if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */ + return; + + if (vertex->shared_slots) + nvc0_validate_vertex_buffers_shared(nvc0); + else + nvc0_validate_vertex_buffers(nvc0); +} + +void +nvc0_idxbuf_validate(struct nvc0_context *nvc0) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nv04_resource *buf = nv04_resource(nvc0->idxbuf.buffer); + + assert(buf); + assert(nouveau_resource_mapped_by_gpu(&buf->base)); + + PUSH_SPACE(push, 6); + BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5); + PUSH_DATAh(push, buf->address + nvc0->idxbuf.offset); + PUSH_DATA (push, buf->address + nvc0->idxbuf.offset); + PUSH_DATAh(push, buf->address + buf->base.width0 - 1); + PUSH_DATA (push, buf->address + buf->base.width0 - 1); + PUSH_DATA (push, nvc0->idxbuf.index_size >> 1); + + BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD); +} + +#define NVC0_PRIM_GL_CASE(n) \ + case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n + +static INLINE unsigned +nvc0_prim_gl(unsigned prim) +{ + switch (prim) { + NVC0_PRIM_GL_CASE(POINTS); + NVC0_PRIM_GL_CASE(LINES); + NVC0_PRIM_GL_CASE(LINE_LOOP); + NVC0_PRIM_GL_CASE(LINE_STRIP); + NVC0_PRIM_GL_CASE(TRIANGLES); + NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); + NVC0_PRIM_GL_CASE(TRIANGLE_FAN); + NVC0_PRIM_GL_CASE(QUADS); + NVC0_PRIM_GL_CASE(QUAD_STRIP); + NVC0_PRIM_GL_CASE(POLYGON); + NVC0_PRIM_GL_CASE(LINES_ADJACENCY); + NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY); + NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY); + NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY); + /* + NVC0_PRIM_GL_CASE(PATCHES); */ + default: + return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS; + } +} + +static void +nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push) +{ + struct nvc0_screen *screen = push->user_priv; + + nouveau_fence_update(&screen->base, TRUE); + + NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1); +} + +static void +nvc0_draw_arrays(struct nvc0_context *nvc0, + unsigned mode, unsigned start, unsigned count, + unsigned instance_count) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + unsigned prim; + + if (nvc0->state.index_bias) { + PUSH_SPACE(push, 1); + IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0); + nvc0->state.index_bias = 0; + } + + prim = nvc0_prim_gl(mode); + + while (instance_count--) { + PUSH_SPACE(push, 6); + BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1); + PUSH_DATA (push, prim); + BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2); + PUSH_DATA (push, start); + PUSH_DATA (push, count); + IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); + + prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; + } + NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1); +} + +static void +nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 3) { + unsigned i; + PUSH_SPACE(push, 4); + BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3); + for (i = 0; i < (count & 3); ++i) + PUSH_DATA(push, *map++); + count &= ~3; + } + while (count) { + unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4; + + PUSH_SPACE(push, nr + 1); + BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr); + for (i = 0; i < nr; ++i) { + PUSH_DATA(push, + (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]); + map += 4; + } + count -= nr * 4; + } +} + +static void +nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 1) { + count &= ~1; + PUSH_SPACE(push, 2); + BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (push, *map++); + } + while (count) { + unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; + + PUSH_SPACE(push, nr + 1); + BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr); + for (i = 0; i < nr; ++i) { + PUSH_DATA(push, (map[1] << 16) | map[0]); + map += 2; + } + count -= nr * 2; + } +} + +static void +nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map, + unsigned start, unsigned count) +{ + map += start; + + while (count) { + const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); + + PUSH_SPACE(push, nr + 1); + BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr); + PUSH_DATAp(push, map, nr); + + map += nr; + count -= nr; + } +} + +static void +nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push, + const uint32_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 1) { + count--; + PUSH_SPACE(push, 1); + BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (push, *map++); + } + while (count) { + unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; + + PUSH_SPACE(push, nr + 1); + BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr); + for (i = 0; i < nr; ++i) { + PUSH_DATA(push, (map[1] << 16) | map[0]); + map += 2; + } + count -= nr * 2; + } +} + +static void +nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten, + unsigned mode, unsigned start, unsigned count, + unsigned instance_count, int32_t index_bias) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + unsigned prim; + const unsigned index_size = nvc0->idxbuf.index_size; + + prim = nvc0_prim_gl(mode); + + if (index_bias != nvc0->state.index_bias) { + PUSH_SPACE(push, 2); + BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1); + PUSH_DATA (push, index_bias); + nvc0->state.index_bias = index_bias; + } + + if (nvc0->idxbuf.buffer) { + PUSH_SPACE(push, 1); + IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim); + do { + PUSH_SPACE(push, 7); + BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2); + PUSH_DATA (push, start); + PUSH_DATA (push, count); + if (--instance_count) { + BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2); + PUSH_DATA (push, 0); + PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT); + } + } while (instance_count); + IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); + } else { + const void *data = nvc0->idxbuf.user_buffer; + + while (instance_count--) { + PUSH_SPACE(push, 2); + BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1); + PUSH_DATA (push, prim); + switch (index_size) { + case 1: + nvc0_draw_elements_inline_u08(push, data, start, count); + break; + case 2: + nvc0_draw_elements_inline_u16(push, data, start, count); + break; + case 4: + if (shorten) + nvc0_draw_elements_inline_u32_short(push, data, start, count); + else + nvc0_draw_elements_inline_u32(push, data, start, count); + break; + default: + assert(0); + return; + } + PUSH_SPACE(push, 1); + IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); + + prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; + } + } + NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1); +} + +static void +nvc0_draw_stream_output(struct nvc0_context *nvc0, + const struct pipe_draw_info *info) +{ + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output); + struct nv04_resource *res = nv04_resource(so->pipe.buffer); + unsigned mode = nvc0_prim_gl(info->mode); + unsigned num_instances = info->instance_count; + + if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { + res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; + PUSH_SPACE(push, 2); + IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); + nvc0_query_fifo_wait(push, so->pq); + IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0); + + NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1); + } + + while (num_instances--) { + PUSH_SPACE(push, 8); + BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1); + PUSH_DATA (push, mode); + BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1); + PUSH_DATA (push, so->stride); + BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1); + nvc0_query_pushbuf_submit(push, so->pq, 0x4); + IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); + + mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; + } +} + +void +nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) +{ + struct nvc0_context *nvc0 = nvc0_context(pipe); + struct nouveau_pushbuf *push = nvc0->base.pushbuf; + + /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */ + nvc0->vb_elt_first = info->min_index + info->index_bias; + nvc0->vb_elt_limit = info->max_index - info->min_index; + nvc0->instance_off = info->start_instance; + nvc0->instance_max = info->instance_count - 1; + + /* For picking only a few vertices from a large user buffer, push is better, + * if index count is larger and we expect repeated vertices, suggest upload. + */ + nvc0->vbo_push_hint = + info->indexed && (nvc0->vb_elt_limit >= (info->count * 2)); + + /* Check whether we want to switch vertex-submission mode. */ + if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_ARRAYS | NVC0_NEW_VERTEX))) { + if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode) + if (nvc0->state.vbo_mode != 3) + nvc0->dirty |= NVC0_NEW_ARRAYS; + + if (!(nvc0->dirty & NVC0_NEW_ARRAYS) && nvc0->state.vbo_mode == 0) { + if (nvc0->vertex->shared_slots) + nvc0_update_user_vbufs_shared(nvc0); + else + nvc0_update_user_vbufs(nvc0); + } + } + + /* 8 as minimum to avoid immediate double validation of new buffers */ + nvc0_state_validate(nvc0, ~0, 8); + + push->kick_notify = nvc0_draw_vbo_kick_notify; + + if (nvc0->state.vbo_mode) { + nvc0_push_vbo(nvc0, info); + push->kick_notify = nvc0_default_kick_notify; + return; + } + + /* space for base instance, flush, and prim restart */ + PUSH_SPACE(push, 8); + + if (nvc0->state.instance_base != info->start_instance) { + nvc0->state.instance_base = info->start_instance; + /* NOTE: this does not affect the shader input, should it ? */ + BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1); + PUSH_DATA (push, info->start_instance); + } + + if (nvc0->base.vbo_dirty) { + IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0); + nvc0->base.vbo_dirty = FALSE; + } + + if (info->indexed) { + boolean shorten = info->max_index <= 65535; + + if (info->primitive_restart != nvc0->state.prim_restart) { + if (info->primitive_restart) { + BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2); + PUSH_DATA (push, 1); + PUSH_DATA (push, info->restart_index); + + if (info->restart_index > 65535) + shorten = FALSE; + } else { + IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0); + } + nvc0->state.prim_restart = info->primitive_restart; + } else + if (info->primitive_restart) { + BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1); + PUSH_DATA (push, info->restart_index); + + if (info->restart_index > 65535) + shorten = FALSE; + } + + nvc0_draw_elements(nvc0, shorten, + info->mode, info->start, info->count, + info->instance_count, info->index_bias); + } else + if (unlikely(info->count_from_stream_output)) { + nvc0_draw_stream_output(nvc0, info); + } else { + nvc0_draw_arrays(nvc0, + info->mode, info->start, info->count, + info->instance_count); + } + push->kick_notify = nvc0_default_kick_notify; + + nvc0_release_user_vbufs(nvc0); +} |