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authorJohannes Obermayr <johannesobermayr@gmx.de>2013-08-20 20:14:00 +0200
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>2013-09-11 21:47:07 +0200
commit5eb7ff1175a644ffe3b0f1a75cb235400355f9fb (patch)
tree613342591e12a96725df715853a5e579ba1ec8ea /src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
parentebcdaa7bbc3a10fe59447ae77b508ee85eaa582f (diff)
Move nv30, nv50 and nvc0 to nouveau.
It is planned to ship openSUSE 13.1 with -shared libs. nouveau.la, nv30.la, nv50.la and nvc0.la are currently LIBADDs in all nouveau related targets. This change makes it possible to easily build one shared libnouveau.so which is then LIBADDed. Also dlopen will be faster for one library instead of three and build time on -jX will be reduced. Whitespace fixes were requested by 'git am'. Signed-off-by: Johannes Obermayr <johannesobermayr@gmx.de> Acked-by: Christoph Bumiller <christoph.bumiller@speed.at> Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c891
1 files changed, 891 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
new file mode 100644
index 00000000000..c4bc7dc693b
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
@@ -0,0 +1,891 @@
+/*
+ * Copyright 2010 Christoph Bumiller
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_inlines.h"
+#include "util/u_format.h"
+#include "translate/translate.h"
+
+#include "nvc0/nvc0_context.h"
+#include "nvc0/nvc0_resource.h"
+
+#include "nvc0/nvc0_3d.xml.h"
+
+void
+nvc0_vertex_state_delete(struct pipe_context *pipe,
+ void *hwcso)
+{
+ struct nvc0_vertex_stateobj *so = hwcso;
+
+ if (so->translate)
+ so->translate->release(so->translate);
+ FREE(hwcso);
+}
+
+void *
+nvc0_vertex_state_create(struct pipe_context *pipe,
+ unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct nvc0_vertex_stateobj *so;
+ struct translate_key transkey;
+ unsigned i;
+ unsigned src_offset_max = 0;
+
+ so = MALLOC(sizeof(*so) +
+ num_elements * sizeof(struct nvc0_vertex_element));
+ if (!so)
+ return NULL;
+ so->num_elements = num_elements;
+ so->instance_elts = 0;
+ so->instance_bufs = 0;
+ so->shared_slots = FALSE;
+ so->need_conversion = FALSE;
+
+ memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
+
+ for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
+ so->min_instance_div[i] = 0xffffffff;
+
+ transkey.nr_elements = 0;
+ transkey.output_stride = 0;
+
+ for (i = 0; i < num_elements; ++i) {
+ const struct pipe_vertex_element *ve = &elements[i];
+ const unsigned vbi = ve->vertex_buffer_index;
+ unsigned size;
+ enum pipe_format fmt = ve->src_format;
+
+ so->element[i].pipe = elements[i];
+ so->element[i].state = nvc0_format_table[fmt].vtx;
+
+ if (!so->element[i].state) {
+ switch (util_format_get_nr_components(fmt)) {
+ case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
+ case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
+ case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
+ case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
+ default:
+ assert(0);
+ FREE(so);
+ return NULL;
+ }
+ so->element[i].state = nvc0_format_table[fmt].vtx;
+ so->need_conversion = TRUE;
+ }
+ size = util_format_get_blocksize(fmt);
+
+ src_offset_max = MAX2(src_offset_max, ve->src_offset);
+
+ if (so->vb_access_size[vbi] < (ve->src_offset + size))
+ so->vb_access_size[vbi] = ve->src_offset + size;
+
+ if (unlikely(ve->instance_divisor)) {
+ so->instance_elts |= 1 << i;
+ so->instance_bufs |= 1 << vbi;
+ if (ve->instance_divisor < so->min_instance_div[vbi])
+ so->min_instance_div[vbi] = ve->instance_divisor;
+ }
+
+ if (1) {
+ unsigned ca;
+ unsigned j = transkey.nr_elements++;
+
+ ca = util_format_description(fmt)->channel[0].size / 8;
+ if (ca != 1 && ca != 2)
+ ca = 4;
+
+ transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
+ transkey.element[j].input_format = ve->src_format;
+ transkey.element[j].input_buffer = vbi;
+ transkey.element[j].input_offset = ve->src_offset;
+ transkey.element[j].instance_divisor = ve->instance_divisor;
+
+ transkey.output_stride = align(transkey.output_stride, ca);
+ transkey.element[j].output_format = fmt;
+ transkey.element[j].output_offset = transkey.output_stride;
+ transkey.output_stride += size;
+
+ so->element[i].state_alt = so->element[i].state;
+ so->element[i].state_alt |= transkey.element[j].output_offset << 7;
+ }
+
+ so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
+ }
+ transkey.output_stride = align(transkey.output_stride, 4);
+
+ so->size = transkey.output_stride;
+ so->translate = translate_create(&transkey);
+
+ if (so->instance_elts || src_offset_max >= (1 << 14))
+ return so;
+ so->shared_slots = TRUE;
+
+ for (i = 0; i < num_elements; ++i) {
+ const unsigned b = elements[i].vertex_buffer_index;
+ const unsigned s = elements[i].src_offset;
+ so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
+ so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
+ so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
+ }
+ return so;
+}
+
+#define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
+ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
+
+#define VTX_ATTR(a, c, t, s) \
+ ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
+ (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
+ ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
+ ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
+
+static void
+nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
+ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
+ uint32_t mode;
+ const struct util_format_description *desc;
+ void *dst;
+ const void *src = (const uint8_t *)vb->user_buffer + ve->src_offset;
+ assert(!vb->buffer);
+
+ desc = util_format_description(ve->src_format);
+
+ PUSH_SPACE(push, 6);
+ BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
+ dst = &push->cur[1];
+ if (desc->channel[0].pure_integer) {
+ if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
+ mode = VTX_ATTR(a, 4, SINT, 32);
+ desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1);
+ } else {
+ mode = VTX_ATTR(a, 4, UINT, 32);
+ desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1);
+ }
+ } else {
+ mode = VTX_ATTR(a, 4, FLOAT, 32);
+ desc->unpack_rgba_float(dst, 0, src, 0, 1, 1);
+ }
+ push->cur[0] = mode;
+ push->cur += 5;
+}
+
+static INLINE void
+nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
+ uint32_t *base, uint32_t *size)
+{
+ if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
+ const uint32_t div = nvc0->vertex->min_instance_div[vbi];
+ *base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
+ *size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
+ nvc0->vertex->vb_access_size[vbi];
+ } else {
+ /* NOTE: if there are user buffers, we *must* have index bounds */
+ assert(nvc0->vb_elt_limit != ~0);
+ *base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
+ *size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
+ nvc0->vertex->vb_access_size[vbi];
+ }
+}
+
+static INLINE void
+nvc0_release_user_vbufs(struct nvc0_context *nvc0)
+{
+ if (nvc0->vbo_user) {
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
+ nouveau_scratch_done(&nvc0->base);
+ }
+}
+
+static void
+nvc0_update_user_vbufs(struct nvc0_context *nvc0)
+{
+ uint64_t address[PIPE_MAX_ATTRIBS];
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ int i;
+ uint32_t written = 0;
+
+ PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
+ for (i = 0; i < nvc0->vertex->num_elements; ++i) {
+ struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
+ const unsigned b = ve->vertex_buffer_index;
+ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
+ uint32_t base, size;
+
+ if (!(nvc0->vbo_user & (1 << b)))
+ continue;
+ if (!vb->stride) {
+ nvc0_set_constant_vertex_attrib(nvc0, i);
+ continue;
+ }
+ nvc0_user_vbuf_range(nvc0, b, &base, &size);
+
+ if (!(written & (1 << b))) {
+ struct nouveau_bo *bo;
+ const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
+ written |= 1 << b;
+ address[b] = nouveau_scratch_data(&nvc0->base, vb->user_buffer,
+ base, size, &bo);
+ if (bo)
+ BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
+
+ NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
+ }
+
+ BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
+ PUSH_DATA (push, i);
+ PUSH_DATAh(push, address[b] + base + size - 1);
+ PUSH_DATA (push, address[b] + base + size - 1);
+ PUSH_DATAh(push, address[b] + ve->src_offset);
+ PUSH_DATA (push, address[b] + ve->src_offset);
+ }
+ nvc0->base.vbo_dirty = TRUE;
+}
+
+static void
+nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
+
+ PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
+ while (mask) {
+ struct nouveau_bo *bo;
+ const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
+ uint64_t address;
+ uint32_t base, size;
+ const int b = ffs(mask) - 1;
+ mask &= ~(1 << b);
+
+ nvc0_user_vbuf_range(nvc0, b, &base, &size);
+
+ address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].user_buffer,
+ base, size, &bo);
+ if (bo)
+ BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
+
+ BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
+ PUSH_DATA (push, b);
+ PUSH_DATAh(push, address + base + size - 1);
+ PUSH_DATA (push, address + base + size - 1);
+ PUSH_DATAh(push, address);
+ PUSH_DATA (push, address);
+
+ NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
+ }
+
+ mask = nvc0->state.constant_elts;
+ while (mask) {
+ int i = ffs(mask) - 1;
+ mask &= ~(1 << i);
+ nvc0_set_constant_vertex_attrib(nvc0, i);
+ }
+}
+
+static void
+nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
+ uint32_t refd = 0;
+ unsigned i;
+
+ PUSH_SPACE(push, vertex->num_elements * 8);
+ for (i = 0; i < vertex->num_elements; ++i) {
+ const struct nvc0_vertex_element *ve;
+ const struct pipe_vertex_buffer *vb;
+ struct nv04_resource *res;
+ unsigned b;
+ unsigned limit, offset;
+
+ if (nvc0->state.constant_elts & (1 << i))
+ continue;
+ ve = &vertex->element[i];
+ b = ve->pipe.vertex_buffer_index;
+ vb = &nvc0->vtxbuf[b];
+
+ if (!vb->buffer) {
+ if (vb->stride) {
+ if (ve->pipe.instance_divisor) {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
+ PUSH_DATA (push, ve->pipe.instance_divisor);
+ }
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
+ PUSH_DATA (push, (1 << 12) | vb->stride);
+ }
+ /* address/value set in nvc0_update_user_vbufs */
+ continue;
+ }
+ res = nv04_resource(vb->buffer);
+ offset = ve->pipe.src_offset + vb->buffer_offset;
+ limit = vb->buffer->width0 - 1;
+
+ if (unlikely(ve->pipe.instance_divisor)) {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
+ PUSH_DATA (push, (1 << 12) | vb->stride);
+ PUSH_DATAh(push, res->address + offset);
+ PUSH_DATA (push, res->address + offset);
+ PUSH_DATA (push, ve->pipe.instance_divisor);
+ } else {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
+ PUSH_DATA (push, (1 << 12) | vb->stride);
+ PUSH_DATAh(push, res->address + offset);
+ PUSH_DATA (push, res->address + offset);
+ }
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
+ PUSH_DATAh(push, res->address + limit);
+ PUSH_DATA (push, res->address + limit);
+
+ if (!(refd & (1 << b))) {
+ refd |= 1 << b;
+ BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD);
+ }
+ }
+ if (nvc0->vbo_user)
+ nvc0_update_user_vbufs(nvc0);
+}
+
+static void
+nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ unsigned b;
+ const uint32_t mask = nvc0->vbo_user;
+
+ PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
+ for (b = 0; b < nvc0->num_vtxbufs; ++b) {
+ struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
+ struct nv04_resource *buf;
+ uint32_t offset, limit;
+
+ if (mask & (1 << b)) {
+ if (vb->stride) {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
+ PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
+ }
+ /* address/value set in nvc0_update_user_vbufs_shared */
+ continue;
+ }
+ buf = nv04_resource(vb->buffer);
+ offset = vb->buffer_offset;
+ limit = buf->base.width0 - 1;
+
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
+ PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
+ PUSH_DATAh(push, buf->address + offset);
+ PUSH_DATA (push, buf->address + offset);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
+ PUSH_DATAh(push, buf->address + limit);
+ PUSH_DATA (push, buf->address + limit);
+
+ BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
+ }
+ if (nvc0->vbo_user)
+ nvc0_update_user_vbufs_shared(nvc0);
+}
+
+void
+nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
+ struct nvc0_vertex_element *ve;
+ uint32_t const_vbos;
+ unsigned i;
+ uint8_t vbo_mode;
+ boolean update_vertex;
+
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
+
+ if (unlikely(vertex->need_conversion) ||
+ unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
+ vbo_mode = 3;
+ } else {
+ vbo_mode = (nvc0->vbo_user && nvc0->vbo_push_hint) ? 1 : 0;
+ }
+ const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
+
+ update_vertex = (nvc0->dirty & NVC0_NEW_VERTEX) ||
+ (const_vbos != nvc0->state.constant_vbos) ||
+ (vbo_mode != nvc0->state.vbo_mode);
+
+ if (update_vertex) {
+ const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
+
+ nvc0->state.constant_vbos = const_vbos;
+ nvc0->state.constant_elts = 0;
+ nvc0->state.num_vtxelts = vertex->num_elements;
+ nvc0->state.vbo_mode = vbo_mode;
+
+ if (unlikely(vbo_mode)) {
+ if (unlikely(nvc0->state.instance_elts & 3)) {
+ /* translate mode uses only 2 vertex buffers */
+ nvc0->state.instance_elts &= ~3;
+ PUSH_SPACE(push, 3);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, 0);
+ }
+
+ PUSH_SPACE(push, n * 2 + 4);
+
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
+ for (i = 0; i < vertex->num_elements; ++i)
+ PUSH_DATA(push, vertex->element[i].state_alt);
+ for (; i < n; ++i)
+ PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
+
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
+ PUSH_DATA (push, (1 << 12) | vertex->size);
+ for (i = 1; i < n; ++i)
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
+ } else {
+ uint32_t *restrict data;
+
+ if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
+ nvc0->state.instance_elts = vertex->instance_elts;
+ assert(n); /* if (n == 0), both masks should be 0 */
+ PUSH_SPACE(push, 3);
+ BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
+ PUSH_DATA (push, n);
+ PUSH_DATA (push, vertex->instance_elts);
+ }
+
+ PUSH_SPACE(push, n * 2 + 1);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
+ data = push->cur;
+ push->cur += n;
+ for (i = 0; i < vertex->num_elements; ++i) {
+ ve = &vertex->element[i];
+ data[i] = ve->state;
+ if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
+ nvc0->state.constant_elts |= 1 << i;
+ data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
+ }
+ }
+ for (; i < n; ++i) {
+ data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
+ }
+ }
+ }
+ if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
+ return;
+
+ if (vertex->shared_slots)
+ nvc0_validate_vertex_buffers_shared(nvc0);
+ else
+ nvc0_validate_vertex_buffers(nvc0);
+}
+
+void
+nvc0_idxbuf_validate(struct nvc0_context *nvc0)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nv04_resource *buf = nv04_resource(nvc0->idxbuf.buffer);
+
+ assert(buf);
+ assert(nouveau_resource_mapped_by_gpu(&buf->base));
+
+ PUSH_SPACE(push, 6);
+ BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
+ PUSH_DATAh(push, buf->address + nvc0->idxbuf.offset);
+ PUSH_DATA (push, buf->address + nvc0->idxbuf.offset);
+ PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
+ PUSH_DATA (push, buf->address + buf->base.width0 - 1);
+ PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);
+
+ BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
+}
+
+#define NVC0_PRIM_GL_CASE(n) \
+ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
+
+static INLINE unsigned
+nvc0_prim_gl(unsigned prim)
+{
+ switch (prim) {
+ NVC0_PRIM_GL_CASE(POINTS);
+ NVC0_PRIM_GL_CASE(LINES);
+ NVC0_PRIM_GL_CASE(LINE_LOOP);
+ NVC0_PRIM_GL_CASE(LINE_STRIP);
+ NVC0_PRIM_GL_CASE(TRIANGLES);
+ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
+ NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
+ NVC0_PRIM_GL_CASE(QUADS);
+ NVC0_PRIM_GL_CASE(QUAD_STRIP);
+ NVC0_PRIM_GL_CASE(POLYGON);
+ NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
+ NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
+ NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
+ NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
+ /*
+ NVC0_PRIM_GL_CASE(PATCHES); */
+ default:
+ return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
+ }
+}
+
+static void
+nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
+{
+ struct nvc0_screen *screen = push->user_priv;
+
+ nouveau_fence_update(&screen->base, TRUE);
+
+ NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
+}
+
+static void
+nvc0_draw_arrays(struct nvc0_context *nvc0,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ unsigned prim;
+
+ if (nvc0->state.index_bias) {
+ PUSH_SPACE(push, 1);
+ IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
+ nvc0->state.index_bias = 0;
+ }
+
+ prim = nvc0_prim_gl(mode);
+
+ while (instance_count--) {
+ PUSH_SPACE(push, 6);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, prim);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
+ PUSH_DATA (push, start);
+ PUSH_DATA (push, count);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
+
+ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+ NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
+}
+
+static void
+nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 3) {
+ unsigned i;
+ PUSH_SPACE(push, 4);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
+ for (i = 0; i < (count & 3); ++i)
+ PUSH_DATA(push, *map++);
+ count &= ~3;
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
+
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
+ for (i = 0; i < nr; ++i) {
+ PUSH_DATA(push,
+ (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
+ map += 4;
+ }
+ count -= nr * 4;
+ }
+}
+
+static void
+nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ count &= ~1;
+ PUSH_SPACE(push, 2);
+ BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
+
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
+ for (i = 0; i < nr; ++i) {
+ PUSH_DATA(push, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ count -= nr * 2;
+ }
+}
+
+static void
+nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ while (count) {
+ const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
+
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
+ PUSH_DATAp(push, map, nr);
+
+ map += nr;
+ count -= nr;
+ }
+}
+
+static void
+nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
+ const uint32_t *map,
+ unsigned start, unsigned count)
+{
+ map += start;
+
+ if (count & 1) {
+ count--;
+ PUSH_SPACE(push, 1);
+ BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
+ PUSH_DATA (push, *map++);
+ }
+ while (count) {
+ unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
+
+ PUSH_SPACE(push, nr + 1);
+ BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
+ for (i = 0; i < nr; ++i) {
+ PUSH_DATA(push, (map[1] << 16) | map[0]);
+ map += 2;
+ }
+ count -= nr * 2;
+ }
+}
+
+static void
+nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned instance_count, int32_t index_bias)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ unsigned prim;
+ const unsigned index_size = nvc0->idxbuf.index_size;
+
+ prim = nvc0_prim_gl(mode);
+
+ if (index_bias != nvc0->state.index_bias) {
+ PUSH_SPACE(push, 2);
+ BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
+ PUSH_DATA (push, index_bias);
+ nvc0->state.index_bias = index_bias;
+ }
+
+ if (nvc0->idxbuf.buffer) {
+ PUSH_SPACE(push, 1);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
+ do {
+ PUSH_SPACE(push, 7);
+ BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
+ PUSH_DATA (push, start);
+ PUSH_DATA (push, count);
+ if (--instance_count) {
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
+ PUSH_DATA (push, 0);
+ PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
+ }
+ } while (instance_count);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
+ } else {
+ const void *data = nvc0->idxbuf.user_buffer;
+
+ while (instance_count--) {
+ PUSH_SPACE(push, 2);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, prim);
+ switch (index_size) {
+ case 1:
+ nvc0_draw_elements_inline_u08(push, data, start, count);
+ break;
+ case 2:
+ nvc0_draw_elements_inline_u16(push, data, start, count);
+ break;
+ case 4:
+ if (shorten)
+ nvc0_draw_elements_inline_u32_short(push, data, start, count);
+ else
+ nvc0_draw_elements_inline_u32(push, data, start, count);
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ PUSH_SPACE(push, 1);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
+
+ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+ }
+ NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
+}
+
+static void
+nvc0_draw_stream_output(struct nvc0_context *nvc0,
+ const struct pipe_draw_info *info)
+{
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+ struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
+ struct nv04_resource *res = nv04_resource(so->pipe.buffer);
+ unsigned mode = nvc0_prim_gl(info->mode);
+ unsigned num_instances = info->instance_count;
+
+ if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+ res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+ PUSH_SPACE(push, 2);
+ IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
+ nvc0_query_fifo_wait(push, so->pq);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
+
+ NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
+ }
+
+ while (num_instances--) {
+ PUSH_SPACE(push, 8);
+ BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
+ PUSH_DATA (push, mode);
+ BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
+ PUSH_DATA (push, 0);
+ BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
+ PUSH_DATA (push, so->stride);
+ BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
+ nvc0_query_pushbuf_submit(push, so->pq, 0x4);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
+
+ mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
+}
+
+void
+nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
+{
+ struct nvc0_context *nvc0 = nvc0_context(pipe);
+ struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+
+ /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
+ nvc0->vb_elt_first = info->min_index + info->index_bias;
+ nvc0->vb_elt_limit = info->max_index - info->min_index;
+ nvc0->instance_off = info->start_instance;
+ nvc0->instance_max = info->instance_count - 1;
+
+ /* For picking only a few vertices from a large user buffer, push is better,
+ * if index count is larger and we expect repeated vertices, suggest upload.
+ */
+ nvc0->vbo_push_hint =
+ info->indexed && (nvc0->vb_elt_limit >= (info->count * 2));
+
+ /* Check whether we want to switch vertex-submission mode. */
+ if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_ARRAYS | NVC0_NEW_VERTEX))) {
+ if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
+ if (nvc0->state.vbo_mode != 3)
+ nvc0->dirty |= NVC0_NEW_ARRAYS;
+
+ if (!(nvc0->dirty & NVC0_NEW_ARRAYS) && nvc0->state.vbo_mode == 0) {
+ if (nvc0->vertex->shared_slots)
+ nvc0_update_user_vbufs_shared(nvc0);
+ else
+ nvc0_update_user_vbufs(nvc0);
+ }
+ }
+
+ /* 8 as minimum to avoid immediate double validation of new buffers */
+ nvc0_state_validate(nvc0, ~0, 8);
+
+ push->kick_notify = nvc0_draw_vbo_kick_notify;
+
+ if (nvc0->state.vbo_mode) {
+ nvc0_push_vbo(nvc0, info);
+ push->kick_notify = nvc0_default_kick_notify;
+ return;
+ }
+
+ /* space for base instance, flush, and prim restart */
+ PUSH_SPACE(push, 8);
+
+ if (nvc0->state.instance_base != info->start_instance) {
+ nvc0->state.instance_base = info->start_instance;
+ /* NOTE: this does not affect the shader input, should it ? */
+ BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
+ PUSH_DATA (push, info->start_instance);
+ }
+
+ if (nvc0->base.vbo_dirty) {
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
+ nvc0->base.vbo_dirty = FALSE;
+ }
+
+ if (info->indexed) {
+ boolean shorten = info->max_index <= 65535;
+
+ if (info->primitive_restart != nvc0->state.prim_restart) {
+ if (info->primitive_restart) {
+ BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
+ PUSH_DATA (push, 1);
+ PUSH_DATA (push, info->restart_index);
+
+ if (info->restart_index > 65535)
+ shorten = FALSE;
+ } else {
+ IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
+ }
+ nvc0->state.prim_restart = info->primitive_restart;
+ } else
+ if (info->primitive_restart) {
+ BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
+ PUSH_DATA (push, info->restart_index);
+
+ if (info->restart_index > 65535)
+ shorten = FALSE;
+ }
+
+ nvc0_draw_elements(nvc0, shorten,
+ info->mode, info->start, info->count,
+ info->instance_count, info->index_bias);
+ } else
+ if (unlikely(info->count_from_stream_output)) {
+ nvc0_draw_stream_output(nvc0, info);
+ } else {
+ nvc0_draw_arrays(nvc0,
+ info->mode, info->start, info->count,
+ info->instance_count);
+ }
+ push->kick_notify = nvc0_default_kick_notify;
+
+ nvc0_release_user_vbufs(nvc0);
+}