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-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 2882cf36506..526e18af108 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1420,14 +1420,21 @@ genX(BeginCommandBuffer)(
* context restore, so the mentioned hang doesn't happen. However,
* software must program push constant commands for all stages prior to
* rendering anything. So we flag them dirty in BeginCommandBuffer.
+ *
+ * Finally, we also make sure to stall at pixel scoreboard to make sure the
+ * constants have been loaded into the EUs prior to disable the push constants
+ * so that it doesn't hang a previous 3DPRIMITIVE.
*/
static void
emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
{
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
- pc.IndirectStatePointersDisable = true;
+ pc.StallAtPixelScoreboard = true;
pc.CommandStreamerStallEnable = true;
}
+ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+ pc.IndirectStatePointersDisable = true;
+ }
}
VkResult