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authorMarek Olšák <maraeo@gmail.com>2011-08-19 22:57:56 +0200
committerMarek Olšák <maraeo@gmail.com>2011-08-19 23:12:15 +0200
commitdb71537f01e0e6fd19e90bda6cfd727bb18832df (patch)
tree423f6edff9d1f81828e455599b98db8cb9eaa8a4 /src/mesa
parent754ea4ea76f1d5ac6150090cffe2542bdf178d87 (diff)
r600g: don't allocate separate depth and stencil for transfer textures on EG
The state tracker expects depth and stencil pixels interleaved. Evergreen can bind an interleaved depth-stencil resource as a colorbuffer, but not as a zbuffer. The hardware can do the interleaving for us when decompressing.
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