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authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-01-21 16:10:11 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-02-09 10:01:57 -0500
commitc260175677c20ed4f11a6679c45391783d07aaeb (patch)
tree7ea8b8351a90f3ae00c3653361647551b4377842 /src/gallium/auxiliary/draw/draw_pipe_pstipple.c
parent452e51bf1ea6d6896f944192d40547f334f09676 (diff)
draw: use util_pstipple_* function for stipple pattern textures and samplers
This reduces code duplication. Suggested-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_pstipple.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_pstipple.c121
1 files changed, 11 insertions, 110 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
index e468cc38910..0298334a28f 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -153,113 +153,6 @@ generate_pstip_fs(struct pstip_stage *pstip)
/**
- * Load texture image with current stipple pattern.
- */
-static void
-pstip_update_texture(struct pstip_stage *pstip)
-{
- static const uint bit31 = 1 << 31;
- struct pipe_context *pipe = pstip->pipe;
- struct pipe_transfer *transfer;
- const uint *stipple = pstip->state.stipple->stipple;
- uint i, j;
- ubyte *data;
-
- data = pipe_transfer_map(pipe, pstip->texture, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer);
-
- /*
- * Load alpha texture.
- * Note: 0 means keep the fragment, 255 means kill it.
- * We'll negate the texel value and use KILL_IF which kills if value
- * is negative.
- */
- for (i = 0; i < 32; i++) {
- for (j = 0; j < 32; j++) {
- if (stipple[i] & (bit31 >> j)) {
- /* fragment "on" */
- data[i * transfer->stride + j] = 0;
- }
- else {
- /* fragment "off" */
- data[i * transfer->stride + j] = 255;
- }
- }
- }
-
- /* unmap */
- pipe_transfer_unmap(pipe, transfer);
-}
-
-
-/**
- * Create the texture map we'll use for stippling.
- */
-static boolean
-pstip_create_texture(struct pstip_stage *pstip)
-{
- struct pipe_context *pipe = pstip->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_resource texTemp;
- struct pipe_sampler_view viewTempl;
-
- memset(&texTemp, 0, sizeof(texTemp));
- texTemp.target = PIPE_TEXTURE_2D;
- texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
- texTemp.last_level = 0;
- texTemp.width0 = 32;
- texTemp.height0 = 32;
- texTemp.depth0 = 1;
- texTemp.array_size = 1;
- texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
-
- pstip->texture = screen->resource_create(screen, &texTemp);
- if (pstip->texture == NULL)
- return FALSE;
-
- u_sampler_view_default_template(&viewTempl,
- pstip->texture,
- pstip->texture->format);
- pstip->sampler_view = pipe->create_sampler_view(pipe,
- pstip->texture,
- &viewTempl);
- if (!pstip->sampler_view) {
- return FALSE;
- }
-
- return TRUE;
-}
-
-
-/**
- * Create the sampler CSO that'll be used for stippling.
- */
-static boolean
-pstip_create_sampler(struct pstip_stage *pstip)
-{
- struct pipe_sampler_state sampler;
- struct pipe_context *pipe = pstip->pipe;
-
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
- sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
- sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.normalized_coords = 1;
- sampler.min_lod = 0.0f;
- sampler.max_lod = 0.0f;
-
- pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
- if (pstip->sampler_cso == NULL)
- return FALSE;
-
- return TRUE;
-}
-
-
-/**
* When we're about to draw our first stipple polygon in a batch, this function
* is called to tell the driver to bind our modified fragment shader.
*/
@@ -537,7 +430,8 @@ pstip_set_polygon_stipple(struct pipe_context *pipe,
/* pass-through */
pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
- pstip_update_texture(pstip);
+ util_pstipple_update_stipple_texture(pstip->pipe, pstip->texture,
+ pstip->state.stipple->stipple);
}
@@ -573,10 +467,17 @@ draw_install_pstipple_stage(struct draw_context *draw,
pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
/* create special texture, sampler state */
- if (!pstip_create_texture(pstip))
+ pstip->texture = util_pstipple_create_stipple_texture(pipe, NULL);
+ if (!pstip->texture)
+ goto fail;
+
+ pstip->sampler_view = util_pstipple_create_sampler_view(pipe,
+ pstip->texture);
+ if (!pstip->sampler_view)
goto fail;
- if (!pstip_create_sampler(pstip))
+ pstip->sampler_cso = util_pstipple_create_sampler(pipe);
+ if (!pstip->sampler_cso)
goto fail;
/* override the driver's functions */