summaryrefslogtreecommitdiff
path: root/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
diff options
context:
space:
mode:
authorNicolai Hähnle <nicolai.haehnle@amd.com>2016-01-21 16:03:17 -0500
committerNicolai Hähnle <nicolai.haehnle@amd.com>2016-02-09 10:01:32 -0500
commit452e51bf1ea6d6896f944192d40547f334f09676 (patch)
treeb9f35ae78bbc3cff63adab2835bbca7ec095432c /src/gallium/auxiliary/draw/draw_pipe_pstipple.c
parent83b4d701c082bb43dc710be9ec423171ea11e8d1 (diff)
draw: use util_pstipple_create_fragment_shader
This reduces code duplication. It also adds support for drivers where the fragment position is a system value. Suggested-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_pstipple.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_pstipple.c209
1 files changed, 12 insertions, 197 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
index cf52ca48b26..e468cc38910 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -43,10 +43,10 @@
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_pstipple.h"
#include "util/u_sampler.h"
#include "tgsi/tgsi_transform.h"
-#include "tgsi/tgsi_dump.h"
#include "draw_context.h"
#include "draw_pipe.h"
@@ -114,178 +114,6 @@ struct pstip_stage
};
-
-/**
- * Subclass of tgsi_transform_context, used for transforming the
- * user's fragment shader to add the extra texture sample and fragment kill
- * instructions.
- */
-struct pstip_transform_context {
- struct tgsi_transform_context base;
- uint tempsUsed; /**< bitmask */
- int wincoordInput;
- int maxInput;
- uint samplersUsed; /**< bitfield of samplers used */
- bool hasSview;
- int freeSampler; /** an available sampler for the pstipple */
- int texTemp; /**< temp registers */
- int numImmed;
-};
-
-
-/**
- * TGSI declaration transform callback.
- * Look for a free sampler, a free input attrib, and two free temp regs.
- */
-static void
-pstip_transform_decl(struct tgsi_transform_context *ctx,
- struct tgsi_full_declaration *decl)
-{
- struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
-
- if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
- uint i;
- for (i = decl->Range.First;
- i <= decl->Range.Last; i++) {
- pctx->samplersUsed |= 1 << i;
- }
- }
- else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
- pctx->hasSview = true;
- }
- else if (decl->Declaration.File == TGSI_FILE_INPUT) {
- pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
- if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
- pctx->wincoordInput = (int) decl->Range.First;
- }
- else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
- uint i;
- for (i = decl->Range.First;
- i <= decl->Range.Last; i++) {
- pctx->tempsUsed |= (1 << i);
- }
- }
-
- ctx->emit_declaration(ctx, decl);
-}
-
-
-/**
- * TGSI immediate declaration transform callback.
- * We're just counting the number of immediates here.
- */
-static void
-pstip_transform_immed(struct tgsi_transform_context *ctx,
- struct tgsi_full_immediate *immed)
-{
- struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
- ctx->emit_immediate(ctx, immed); /* emit to output shader */
- pctx->numImmed++;
-}
-
-
-/**
- * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
- */
-static int
-free_bit(uint bitfield)
-{
- return ffs(~bitfield) - 1;
-}
-
-
-/**
- * TGSI transform prolog callback.
- */
-static void
-pstip_transform_prolog(struct tgsi_transform_context *ctx)
-{
- struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
- uint i;
- int wincoordInput;
-
- /* find free sampler */
- pctx->freeSampler = free_bit(pctx->samplersUsed);
- if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
- pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
-
- if (pctx->wincoordInput < 0)
- wincoordInput = pctx->maxInput + 1;
- else
- wincoordInput = pctx->wincoordInput;
-
- /* find one free temp reg */
- for (i = 0; i < 32; i++) {
- if ((pctx->tempsUsed & (1 << i)) == 0) {
- /* found a free temp */
- if (pctx->texTemp < 0)
- pctx->texTemp = i;
- else
- break;
- }
- }
- assert(pctx->texTemp >= 0);
-
- if (pctx->wincoordInput < 0) {
- /* declare new position input reg */
- tgsi_transform_input_decl(ctx, wincoordInput,
- TGSI_SEMANTIC_POSITION, 1,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- /* declare new sampler */
- tgsi_transform_sampler_decl(ctx, pctx->freeSampler);
-
- /* if the src shader has SVIEW decl's for each SAMP decl, we
- * need to continue the trend and ensure there is a matching
- * SVIEW for the new SAMP we just created
- */
- if (pctx->hasSview) {
- tgsi_transform_sampler_view_decl(ctx,
- pctx->freeSampler,
- TGSI_TEXTURE_2D,
- TGSI_RETURN_TYPE_FLOAT);
- }
-
- /* declare new temp regs */
- tgsi_transform_temp_decl(ctx, pctx->texTemp);
-
- /* emit immediate = {1/32, 1/32, 1, 1}
- * The index/position of this immediate will be pctx->numImmed
- */
- tgsi_transform_immediate_decl(ctx, 1.0/32.0, 1.0/32.0, 1.0, 1.0);
-
- /*
- * Insert new MUL/TEX/KILL_IF instructions at start of program
- * Take gl_FragCoord, divide by 32 (stipple size), sample the
- * texture and kill fragment if needed.
- *
- * We'd like to use non-normalized texcoords to index into a RECT
- * texture, but we can only use GL_REPEAT wrap mode with normalized
- * texcoords. Darn.
- */
-
- /* MUL texTemp, INPUT[wincoord], 1/32; */
- tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
- TGSI_FILE_TEMPORARY, pctx->texTemp,
- TGSI_WRITEMASK_XYZW,
- TGSI_FILE_INPUT, wincoordInput,
- TGSI_FILE_IMMEDIATE, pctx->numImmed);
-
- /* TEX texTemp, texTemp, sampler; */
- tgsi_transform_tex_2d_inst(ctx,
- TGSI_FILE_TEMPORARY, pctx->texTemp,
- TGSI_FILE_TEMPORARY, pctx->texTemp,
- pctx->freeSampler);
-
- /* KILL_IF -texTemp.wwww; # if -texTemp < 0, KILL fragment */
- tgsi_transform_kill_inst(ctx,
- TGSI_FILE_TEMPORARY, pctx->texTemp,
- TGSI_SWIZZLE_W, TRUE);
-}
-
-
-
/**
* Generate the frag shader we'll use for doing polygon stipple.
* This will be the user's shader prefixed with a TEX and KIL instruction.
@@ -293,40 +121,27 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx)
static boolean
generate_pstip_fs(struct pstip_stage *pstip)
{
+ struct pipe_context *pipe = pstip->pipe;
+ struct pipe_screen *screen = pipe->screen;
const struct pipe_shader_state *orig_fs = &pstip->fs->state;
/*struct draw_context *draw = pstip->stage.draw;*/
struct pipe_shader_state pstip_fs;
- struct pstip_transform_context transform;
- const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
+ enum tgsi_file_type wincoord_file;
+
+ wincoord_file = screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL) ?
+ TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
pstip_fs = *orig_fs; /* copy to init */
- pstip_fs.tokens = tgsi_alloc_tokens(newLen);
+ pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
+ &pstip->fs->sampler_unit,
+ 0,
+ wincoord_file);
if (pstip_fs.tokens == NULL)
return FALSE;
- memset(&transform, 0, sizeof(transform));
- transform.wincoordInput = -1;
- transform.maxInput = -1;
- transform.texTemp = -1;
- transform.base.prolog = pstip_transform_prolog;
- transform.base.transform_declaration = pstip_transform_decl;
- transform.base.transform_immediate = pstip_transform_immed;
-
- tgsi_transform_shader(orig_fs->tokens,
- (struct tgsi_token *) pstip_fs.tokens,
- newLen, &transform.base);
-
-#if 0 /* DEBUG */
- tgsi_dump(orig_fs->tokens, 0);
- tgsi_dump(pstip_fs.tokens, 0);
-#endif
-
- assert(pstip->fs);
-
- pstip->fs->sampler_unit = transform.freeSampler;
assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
- pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
+ pstip->fs->pstip_fs = pstip->driver_create_fs_state(pipe, &pstip_fs);
FREE((void *)pstip_fs.tokens);