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authorMatthew McClure <mcclurem@vmware.com>2014-06-27 10:24:08 -0700
committerBrian Paul <brianp@vmware.com>2014-08-04 14:06:13 -0600
commitff0cbfb3db40d27864d2a62dd46468513987e936 (patch)
tree5fa109879d92411685a34de24f035661bbbb184d
parent0236e75b2a44b85946857aa8f347c2afe8dd4d7c (diff)
svga: SVGA_3D_CMD_BIND_GB_SHADER needs to reserve two relocations.
With this patch, the SVGA_3D_CMD_BIND_GB_SHADER functionality will reserve two relocations, one for the shader ID and the second for the MOB ID. Verified with the WDDM winsys path that the number of relocations and patch locations required is two. Fixes Bug 1277406 Reviewed-by: Charmaine Lee <charmainel@vmware.com>
-rw-r--r--src/gallium/drivers/svga/svga_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c
index 3bb93c750b4..474b75c3c86 100644
--- a/src/gallium/drivers/svga/svga_cmd.c
+++ b/src/gallium/drivers/svga/svga_cmd.c
@@ -1652,7 +1652,7 @@ SVGA3D_BindGBShader(struct svga_winsys_context *swc,
SVGA3D_FIFOReserve(swc,
SVGA_3D_CMD_BIND_GB_SHADER,
sizeof *cmd,
- 1); /* one relocation */
+ 2); /* two relocations */
if (!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;