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authorMarek Olšák <maraeo@gmail.com>2010-05-08 01:19:59 +0200
committerMarek Olšák <maraeo@gmail.com>2010-05-08 23:03:44 +0200
commiteb9dc2595f33f43e99c70dd69588f5573459fbca (patch)
tree8cf1cced82daeeffbdcdb45bcc82986de2fe8872
parentc637f38e70881b2321db12f5f5fea9b46057ff6a (diff)
r300/compiler: generalize depth texture mode to support arbitrary swizzles
-rw-r--r--src/gallium/drivers/r300/r300_fs.c4
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_code.h2
-rw-r--r--src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c6
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_common.c10
4 files changed, 9 insertions, 13 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index 88303f074cd..5173e2cf6d0 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -147,8 +147,8 @@ static void get_external_state(
if (s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
/* XXX Gallium doesn't provide us with any information regarding
- * this mode, so we are screwed. I'm setting 0 = LUMINANCE. */
- state->unit[i].depth_texture_mode = 0;
+ * this mode, so we are screwed. Let's set INTENSITY for now. */
+ state->unit[i].depth_texture_swizzle = RC_SWIZZLE_XYZW;
/* Fortunately, no need to translate this. */
state->unit[i].texture_compare_func = s->state.compare_func;
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_code.h b/src/mesa/drivers/dri/r300/compiler/radeon_code.h
index 27274f07122..17703a9ad38 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_code.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_code.h
@@ -132,7 +132,7 @@ struct r300_fragment_program_external_state {
* 2 - GL_ALPHA
* depending on the depth texture mode.
*/
- unsigned depth_texture_mode : 2;
+ unsigned depth_texture_swizzle:12;
/**
* If the sampler is used as a shadow sampler,
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c
index b4ba0b3f870..98e391ab0c0 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c
@@ -113,7 +113,6 @@ int radeonTransformTEX(
return 1;
} else {
rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
- unsigned int depthmode = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_mode;
struct rc_instruction * inst_rcp = rc_insert_new_instruction(c, inst);
struct rc_instruction * inst_mad = rc_insert_new_instruction(c, inst_rcp);
struct rc_instruction * inst_cmp = rc_insert_new_instruction(c, inst_mad);
@@ -141,10 +140,7 @@ int radeonTransformTEX(
inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
inst_mad->U.I.SrcReg[2].File = RC_FILE_TEMPORARY;
inst_mad->U.I.SrcReg[2].Index = inst->U.I.DstReg.Index;
- if (depthmode == 0) /* GL_LUMINANCE */
- inst_mad->U.I.SrcReg[2].Swizzle = RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z);
- else if (depthmode == 2) /* GL_ALPHA */
- inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_WWWW;
+ inst_mad->U.I.SrcReg[2].Swizzle = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle;
/* Recall that SrcReg[0] is tex, SrcReg[2] is r and:
* r < tex <=> -tex+r < 0
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
index 2b7c93a9575..6b1457c1e15 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
@@ -46,13 +46,13 @@
#include "radeon_mesa_to_rc.h"
-static GLuint build_dtm(GLuint depthmode)
+static GLuint build_dts(GLuint depthmode)
{
switch(depthmode) {
default:
- case GL_LUMINANCE: return 0;
- case GL_INTENSITY: return 1;
- case GL_ALPHA: return 2;
+ case GL_LUMINANCE: return RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z);
+ case GL_INTENSITY: return RC_SWIZZLE_XYZW;
+ case GL_ALPHA: return RC_SWIZZLE_WWWW;
}
}
@@ -78,7 +78,7 @@ static void build_state(
if (fp->Base.ShadowSamplers & (1 << unit)) {
struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current;
- state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode);
+ state->unit[unit].depth_texture_swizzle = build_dts(tex->DepthMode);
state->unit[unit].texture_compare_func = build_func(tex->CompareFunc);
}
}