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authorAnuj Phogat <anuj.phogat@gmail.com>2012-01-25 19:05:45 -0800
committerAnuj Phogat <anuj.phogat@gmail.com>2012-02-09 11:59:38 -0800
commitea228d97f811092b9ffcb90565184a7a8f089477 (patch)
tree0920d93a22bc70befe8f993f16c04671eb524c8e
parent23c52caafba52c77092b9721bd4601f8ea592625 (diff)
mesa: fix maximum allowed proxy texture size condition
width, height parameter in glTexImage2D() includes: texture image width + 2 * border (if any). So when doing the texture size check in _mesa_test_proxy_teximage() width and height should not exceed maximum supported size for target texture type + 2 * border. i.e. 1 << (ctx->Const.MaxTextureLevels - 1) + 2 * border Texture border is anyway stripped out before it is given to intel or gallium drivers. This patch fixes Intel oglconform test case: max_values negative.textureSize.textureCube Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44970 Note: This is a candidate for mesa 8.0 branch. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <idr@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/mesa/main/teximage.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 25da753697d..e4eb7f67d1f 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1179,7 +1179,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
switch (target) {
case GL_PROXY_TEXTURE_1D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
@@ -1191,9 +1191,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
case GL_PROXY_TEXTURE_2D:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxTextureLevels)
return GL_FALSE;
@@ -1207,11 +1207,11 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
case GL_PROXY_TEXTURE_3D:
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (width < 2 * border || width > maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
- if (depth < 2 * border || depth > maxSize)
+ if (depth < 2 * border || depth > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.Max3DTextureLevels)
return GL_FALSE;
@@ -1237,9 +1237,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
- if (width < 2 * border || width > maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (level >= ctx->Const.MaxCubeTextureLevels)
return GL_FALSE;
@@ -1253,7 +1253,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;
@@ -1267,9 +1267,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- if (width < 2 * border || width > maxSize)
+ if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
- if (height < 2 * border || height > maxSize)
+ if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
return GL_FALSE;