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authorBrian Paul <brianp@vmware.com>2011-11-26 08:54:57 -0700
committerBrian Paul <brianp@vmware.com>2011-11-28 08:13:04 -0700
commite68994494b159d4f44e34b6b6c1d489a184a2dfe (patch)
treebc092393a00569f4749217696a6c6c98c56bc94c
parent56b870e44106188f425df6eb45b7a394f0420e5e (diff)
mesa: fix frag shader generation for alpha test with no color buffers
If alpha test is enabled and there's no color buffers we still need the fragment shader to emit a color. v2: add _NEW_COLOR flag in _mesa_update_state_locked() Fixes piglit fbo-alphatest-nocolor-ff failures with Gallium drivers. Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Eric Anholt <eric@anholt.net> (i965)
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp6
-rw-r--r--src/mesa/main/state.c2
2 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 2ce81fef61e..3d7947bae10 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -489,6 +489,12 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
/* _NEW_BUFFERS */
key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
+ /* _NEW_COLOR */
+ if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) {
+ /* if alpha test is enabled we need to emit at least one color */
+ key->num_draw_buffers = 1;
+ }
+
key->inputs_available = (inputs_available & inputs_referenced);
/* compute size of state key, ignoring unused texture units */
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 80fd03b919d..bed6c898dc3 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -589,7 +589,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
- _NEW_PROGRAM | _NEW_FRAG_CLAMP);
+ _NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |