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author | Marcin Ĺšlusarz <marcin.slusarz@intel.com> | 2022-02-24 17:06:33 +0100 |
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committer | Marge Bot <emma+marge@anholt.net> | 2022-02-25 22:34:22 +0000 |
commit | e2cb562dd1bd79f0e4b1b2597cfb0fa6b5f8c22a (patch) | |
tree | 4994b933fafe3e0d0a032de9709f4b9e44eb154a | |
parent | 216da26b3f323ce61e2355ad4a6f5e3bbe3e874c (diff) |
intel/compiler: ignore per-primitive attrs when calculating flat input mask
If we say that per-primitive attributes are flat (which is communicated by
3DSTATE_SBE.ConstantInterpolationEnable), GPU freaks out and applies it
to other (non-flat) attributes.
Fixes: be89ea3231c ("intel/compiler: Handle per-primitive inputs in FS")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15169>
-rw-r--r-- | src/intel/compiler/brw_fs.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 359262ca489..46e346ec984 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -9452,6 +9452,9 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, prog_data->flat_inputs = 0; nir_foreach_shader_in_variable(var, shader) { + if (var->data.per_primitive) + continue; + unsigned slots = glsl_count_attribute_slots(var->type, false); for (unsigned s = 0; s < slots; s++) { int input_index = prog_data->urb_setup[var->data.location + s]; |