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authorMark Menzynski <mmenzyns@redhat.com>2020-01-28 13:36:27 +0100
committerMarge Bot <eric+marge@anholt.net>2020-08-25 18:56:37 +0000
commitda9d721323dc8b68984dda55a7814d4f9c970963 (patch)
tree93b5f33b218e02a76c5c836c977bbe6e1043d3ba
parent82dd683a3ce83461c374aa2332d2db2ff589b741 (diff)
nvc0: Add shader disk caching
Adds shader disk caching for nvc0 to reduce the need to every time compile shaders. Shaders are saved into disk_shader_cache from nvc0_screen structure. It serializes the input nv50_ir_prog_info to compute the hash key and also to do a byte compare between the original nv50_ir_prog_info and the one saved in the cache. If keys match and also the byte compare returns they are equal, shaders are same, and the compiled nv50_ir_prog_info_out from the cache can be used instead of compiling input info. Seems to be significantly improving loading times, these are the results from running bunch of shaders: cache off real 2m58.574s user 21m34.018s sys 0m8.055s cache on, first run real 3m32.617s user 24m52.701s sys 0m20.400s cache on, second run real 0m23.745s user 2m43.566s sys 0m4.532s Signed-off-by: Mark Menzynski <mmenzyns@redhat.com> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4264>
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_context.h1
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_program.c55
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c3
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_state.c2
4 files changed, 53 insertions, 8 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
index d3d6bd2e5dd..282a643b8db 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
@@ -322,6 +322,7 @@ extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
/* nvc0_program.c */
bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
+ struct disk_cache *,
struct pipe_debug_callback *);
bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 087493fe2e2..3b97f4781a4 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -24,6 +24,7 @@
#include "compiler/nir/nir.h"
#include "tgsi/tgsi_ureg.h"
+#include "util/blob.h"
#include "nvc0/nvc0_context.h"
@@ -570,11 +571,17 @@ nvc0_program_dump(struct nvc0_program *prog)
bool
nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
+ struct disk_cache *disk_shader_cache,
struct pipe_debug_callback *debug)
{
+ struct blob blob;
+ size_t cache_size;
struct nv50_ir_prog_info *info;
struct nv50_ir_prog_info_out info_out = {};
- int ret;
+
+ int ret = 0;
+ cache_key key;
+ bool shader_loaded = false;
info = CALLOC_STRUCT(nv50_ir_prog_info);
if (!info)
@@ -634,11 +641,45 @@ nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
info->assignSlots = nvc0_program_assign_varying_slots;
- ret = nv50_ir_generate_code(info, &info_out);
- if (ret) {
- NOUVEAU_ERR("shader translation failed: %i\n", ret);
- goto out;
+ blob_init(&blob);
+
+ if (disk_shader_cache) {
+ if (nv50_ir_prog_info_serialize(&blob, info)) {
+ void *cached_data = NULL;
+
+ disk_cache_compute_key(disk_shader_cache, blob.data, blob.size, key);
+ cached_data = disk_cache_get(disk_shader_cache, key, &cache_size);
+
+ if (cached_data && cache_size >= blob.size) { // blob.size is the size of serialized "info"
+ /* Blob contains only "info". In disk cache, "info_out" comes right after it */
+ size_t offset = blob.size;
+ if (nv50_ir_prog_info_out_deserialize(cached_data, cache_size, offset, &info_out))
+ shader_loaded = true;
+ else
+ debug_printf("WARNING: Couldn't deserialize shaders");
+ }
+ free(cached_data);
+ } else {
+ debug_printf("WARNING: Couldn't serialize input shaders");
+ }
+ }
+ if (!shader_loaded) {
+ cache_size = 0;
+ ret = nv50_ir_generate_code(info, &info_out);
+ if (ret) {
+ NOUVEAU_ERR("shader translation failed: %i\n", ret);
+ goto out;
+ }
+ if (disk_shader_cache) {
+ if (nv50_ir_prog_info_out_serialize(&blob, &info_out)) {
+ disk_cache_put(disk_shader_cache, key, blob.data, blob.size, NULL);
+ cache_size = blob.size;
+ } else {
+ debug_printf("WARNING: Couldn't serialize shaders");
+ }
+ }
}
+ blob_finish(&blob);
prog->code = info_out.bin.code;
prog->code_size = info_out.bin.codeSize;
@@ -711,10 +752,10 @@ nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
&prog->pipe.stream_output);
pipe_debug_message(debug, SHADER_INFO,
- "type: %d, local: %d, shared: %d, gpr: %d, inst: %d, bytes: %d",
+ "type: %d, local: %d, shared: %d, gpr: %d, inst: %d, bytes: %d, cached: %zd",
prog->type, info_out.bin.tlsSpace, info_out.bin.smemSize,
prog->num_gprs, info_out.bin.instructions,
- info_out.bin.codeSize);
+ info_out.bin.codeSize, cache_size);
#ifndef NDEBUG
if (debug_get_option("NV50_PROG_CHIPSET", NULL) && info->dbgFlags)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
index 490026b2c00..5e2a6c0566e 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
@@ -54,7 +54,8 @@ nvc0_program_validate(struct nvc0_context *nvc0, struct nvc0_program *prog)
if (!prog->translated) {
prog->translated = nvc0_program_translate(
- prog, nvc0->screen->base.device->chipset, &nvc0->base.debug);
+ prog, nvc0->screen->base.device->chipset,
+ nvc0->screen->base.disk_shader_cache, &nvc0->base.debug);
if (!prog->translated)
return false;
}
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
index 076fe1c6dec..90c2a5e1c6e 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c
@@ -616,6 +616,7 @@ nvc0_sp_state_create(struct pipe_context *pipe,
prog->translated = nvc0_program_translate(
prog, nvc0_context(pipe)->screen->base.device->chipset,
+ nvc0_context(pipe)->screen->base.disk_shader_cache,
&nouveau_context(pipe)->debug);
return (void *)prog;
@@ -755,6 +756,7 @@ nvc0_cp_state_create(struct pipe_context *pipe,
prog->translated = nvc0_program_translate(
prog, nvc0_context(pipe)->screen->base.device->chipset,
+ nvc0_context(pipe)->screen->base.disk_shader_cache,
&nouveau_context(pipe)->debug);
return (void *)prog;