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authorChia-I Wu <olv@lunarg.com>2010-11-25 13:01:17 +0800
committerChia-I Wu <olv@lunarg.com>2010-11-25 13:33:59 +0800
commitc9fb8c3bcfe86063c0903ae90100c1bfdb49cbbd (patch)
treee594b13dcfd3b2e00b71066a359d52223f7bcbc9
parent37ec090ac9025529325209b2b616a2d6ece4c367 (diff)
st/vega: No flipping in vg_prepare_blend_surface.
The blend sampler view is addressed with unnormalized coordinates in the fragment shader. It should have the same orientation as the surface does.
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 99e444affdf..bd82a81e3dd 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -489,11 +489,10 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
stfb->blend_texture_view->texture,
0, 0, 0,
PIPE_BIND_RENDER_TARGET);
- /* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
view,
- 0, strb->height,
- strb->width, 0,
+ 0, 0,
+ strb->width, strb->height,
dest_surface,
0, 0,
strb->width, strb->height,