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authorBrian Paul <brianp@vmware.com>2014-10-21 10:30:22 -0600
committerBrian Paul <brianp@vmware.com>2014-10-22 17:33:40 -0600
commitc9a6ec197816d988f6301f84a6a2b09b1f2dde78 (patch)
tree353ac748d51291ab67f85a52bfabf9636ba87936
parentf82a84c09771da63b68464b9653cae421c0ae482 (diff)
u_blitter: put a comment on util_blitter_cache_all_shaders()
Trivial.
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index ea9094eae11..e59fa04818c 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1009,6 +1009,13 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
}
}
+
+/**
+ * Generate and save all fragment shaders that we will ever need for
+ * blitting. Drivers which use the 'draw' fallbacks will typically use
+ * this to make sure we generate/use shaders that don't go through the
+ * draw module's wrapper functions.
+ */
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;