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authorMarek Olšák <marek.olsak@amd.com>2020-02-24 18:16:48 -0500
committerMarge Bot <eric+marge@anholt.net>2020-02-26 19:49:25 +0000
commitc798aae7390f20e74b8ebb09113e806b410ac7a7 (patch)
treea69b2111d179c3be409a77712eec98013da30c4f
parent349898a967f1bf28271454d88b3f1a36a4db2e06 (diff)
tgsi_to_nir: set num_images and num_samplers with holes correctly
This fixes the copy_uv shader from st/omx, because it uses image 0 and 2 and image 1 isn't declared. Cc: 20.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Rob Clark <robdclark@gmail.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3936> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3936>
-rw-r--r--src/gallium/auxiliary/nir/tgsi_to_nir.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index 53cf4daad62..fe98bcd980d 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -72,6 +72,10 @@ struct ttn_compile {
nir_variable *images[PIPE_MAX_SHADER_IMAGES];
nir_variable *ssbo[PIPE_MAX_SHADER_BUFFERS];
+ unsigned num_samplers;
+ unsigned num_images;
+ unsigned num_msaa_images;
+
nir_variable *input_var_face;
nir_variable *input_var_position;
nir_variable *input_var_point;
@@ -1325,7 +1329,9 @@ get_sampler_var(struct ttn_compile *c, int binding,
"sampler");
var->data.binding = binding;
var->data.explicit_binding = true;
+
c->samplers[binding] = var;
+ c->num_samplers = MAX2(c->num_samplers, binding + 1);
/* Record textures used */
unsigned mask = 1 << binding;
@@ -1357,7 +1363,11 @@ get_image_var(struct ttn_compile *c, int binding,
var->data.explicit_binding = true;
var->data.access = access;
var->data.image.format = format;
+
c->images[binding] = var;
+ c->num_images = MAX2(c->num_images, binding + 1);
+ if (dim == GLSL_SAMPLER_DIM_MS)
+ c->num_msaa_images = c->num_images;
}
return var;
@@ -2543,6 +2553,10 @@ ttn_finalize_nir(struct ttn_compile *c, struct pipe_screen *screen)
nir_shader_gather_info(nir, c->build.impl);
}
+ nir->info.num_images = c->num_images;
+ nir->info.num_textures = c->num_samplers;
+ nir->info.last_msaa_image = c->num_msaa_images - 1;
+
nir_validate_shader(nir, "TTN: after all optimizations");
}