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authorPaul Berry <stereotype441@gmail.com>2013-11-27 07:43:03 -0800
committerPaul Berry <stereotype441@gmail.com>2013-11-29 21:46:31 -0800
commitc4cf487315f1f5375534f1677177983fa496d577 (patch)
treea41225a8883ff53c731a11d2e6c11ac4830e6cf9
parent26498e0f0c198ac912b176cf9a14768ad2c0244c (diff)
i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.
On gen6, multisamble resolve blits use the SAMPLE message to blend together the 4 samples for each texel. For some reason, SAMPLE doesn't blend together the proper samples when the source format is L32_FLOAT or I32_FLOAT, resulting in blocky artifacts. To work around this problem, sample from the source surface using R32_FLOAT. This shouldn't affect rendering correctness, because when doing these resolve blits, the destination format is R32_FLOAT, so the channel replication done by L32_FLOAT and I32_FLOAT is unnecessary. Fixes piglit tests on Sandy Bridge: - spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float - spec/ARB_texture_float/multisample-formats 4 GL_ARB_texture_float No piglit regressions on Sandy Bridge. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70601 Cc: Kenneth Graunke <kenneth@whitecape.org> Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 2d2edc1649c..9c48eacef5d 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -2099,6 +2099,21 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
src.brw_surfaceformat = dst.brw_surfaceformat;
}
+ /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
+ * texture, the above code configures the source format for L32_FLOAT or
+ * I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
+ * the SAMPLE message appears to handle multisampled L32_FLOAT and
+ * I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
+ * around the problem by using a source format of R32_FLOAT. This
+ * shouldn't affect rendering correctness, since the destination format is
+ * R32_FLOAT, so only the contents of the red channel matters.
+ */
+ if (brw->gen == 6 && src.num_samples > 1 && dst.num_samples <= 1 &&
+ src_mt->format == dst_mt->format &&
+ dst.brw_surfaceformat == BRW_SURFACEFORMAT_R32_FLOAT) {
+ src.brw_surfaceformat = dst.brw_surfaceformat;
+ }
+
use_wm_prog = true;
memset(&wm_prog_key, 0, sizeof(wm_prog_key));