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authorLuca Barbieri <luca@luca-barbieri.com>2010-08-18 12:52:57 +0200
committerKenneth Graunke <kenneth@whitecape.org>2010-08-20 13:01:09 -0700
commitc3e3793c325e36366165a5d1403a8c406ff200db (patch)
treecc7e8e23d979ce0cd9bf4d180bbe184c2aec6f6b
parentfc76d7276393a4617f9898214bc397bb65634b02 (diff)
glsl: add missing ambient field to gl_LightModel
Again, this is a one-element struct that was incorrectly missing the field.
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index fe2d8982d0b..58324944fe8 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1076,7 +1076,7 @@ static const struct {
{"gl_LightSource", "quadraticAttenuation",
{STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ, true},
- {"gl_LightModel", NULL,
+ {"gl_LightModel", "ambient",
{STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false},
{"gl_FrontLightModelProduct", "sceneColor",