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authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>2021-03-25 08:50:12 -0400
committerMike Blumenkrantz <michael.blumenkrantz@gmail.com>2021-06-15 20:04:53 -0400
commitc0e989613934febab134352c48ab0592ede44bb5 (patch)
tree31aa4b4b6b70a92e64ce325184bde7b345a8b8c9
parentd2f04604d64a57b810ef5065e73a314f8575e732 (diff)
zink: modernize cached push ubo descriptor updating
use the already-updated bufferinfo structs Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com> Acked-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11188>
-rw-r--r--src/gallium/drivers/zink/zink_descriptors.c24
1 files changed, 6 insertions, 18 deletions
diff --git a/src/gallium/drivers/zink/zink_descriptors.c b/src/gallium/drivers/zink/zink_descriptors.c
index af173fea04b..c5f6e2e2bc4 100644
--- a/src/gallium/drivers/zink/zink_descriptors.c
+++ b/src/gallium/drivers/zink/zink_descriptors.c
@@ -1104,10 +1104,8 @@ static unsigned
update_push_ubo_descriptors(struct zink_context *ctx, struct zink_descriptor_set *zds,
bool is_compute, bool cache_hit, uint32_t *dynamic_offsets)
{
- struct zink_screen *screen = zink_screen(ctx->base.screen);
VkWriteDescriptorSet wds[ZINK_SHADER_COUNT];
VkDescriptorBufferInfo buffer_infos[ZINK_SHADER_COUNT];
- unsigned num_buffer_info = 0;
struct zink_shader **stages;
struct {
uint32_t binding;
@@ -1120,32 +1118,22 @@ update_push_ubo_descriptors(struct zink_context *ctx, struct zink_descriptor_set
else
stages = &ctx->gfx_stages[0];
- VkDescriptorBufferInfo null_info;
- null_info.buffer = screen->info.rb2_feats.nullDescriptor ?
- VK_NULL_HANDLE : zink_resource(ctx->dummy_vertex_buffer)->obj->buffer;
- null_info.offset = 0;
- null_info.range = VK_WHOLE_SIZE;
-
for (int i = 0; i < num_stages; i++) {
struct zink_shader *shader = stages[i];
enum pipe_shader_type pstage = shader ? pipe_shader_type_from_mesa(shader->nir->info.stage) : i;
struct zink_resource *res = zink_get_resource_for_descriptor(ctx, ZINK_DESCRIPTOR_TYPE_UBO, pstage, 0);
+ VkDescriptorBufferInfo *info = &ctx->di.ubos[pstage][0];
dynamic_buffers[i].binding = tgsi_processor_to_shader_stage(pstage);
- dynamic_buffers[i].offset = ctx->ubos[pstage][0].buffer_offset;
+ dynamic_buffers[i].offset = info->offset;
if (cache_hit)
continue;
init_write_descriptor(NULL, zds, ZINK_DESCRIPTOR_TYPE_UBO, tgsi_processor_to_shader_stage(pstage), &wds[i], 0);
desc_set_res_add(zds, res, i, cache_hit);
- if (shader && res) {
- buffer_infos[num_buffer_info].buffer = res->obj->buffer;
- buffer_infos[num_buffer_info].offset = 0;
- buffer_infos[num_buffer_info].range = ctx->ubos[pstage][0].buffer_size;
- wds[i].pBufferInfo = &buffer_infos[num_buffer_info++];
- } else {
- /* dump in a null buffer */
- wds[i].pBufferInfo = &null_info;
- }
+ /* these are dynamic UBO descriptors, so we have to always set 0 as the descriptor offset */
+ buffer_infos[i] = *info;
+ buffer_infos[i].offset = 0;
+ wds[i].pBufferInfo = &buffer_infos[i];
}
/* Values are taken from pDynamicOffsets in an order such that all entries for set N come before set N+1;
* within a set, entries are ordered by the binding numbers in the descriptor set layouts