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author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | 2021-03-25 08:50:12 -0400 |
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committer | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | 2021-06-15 20:04:53 -0400 |
commit | c0e989613934febab134352c48ab0592ede44bb5 (patch) | |
tree | 31aa4b4b6b70a92e64ce325184bde7b345a8b8c9 | |
parent | d2f04604d64a57b810ef5065e73a314f8575e732 (diff) |
zink: modernize cached push ubo descriptor updating
use the already-updated bufferinfo structs
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11188>
-rw-r--r-- | src/gallium/drivers/zink/zink_descriptors.c | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/src/gallium/drivers/zink/zink_descriptors.c b/src/gallium/drivers/zink/zink_descriptors.c index af173fea04b..c5f6e2e2bc4 100644 --- a/src/gallium/drivers/zink/zink_descriptors.c +++ b/src/gallium/drivers/zink/zink_descriptors.c @@ -1104,10 +1104,8 @@ static unsigned update_push_ubo_descriptors(struct zink_context *ctx, struct zink_descriptor_set *zds, bool is_compute, bool cache_hit, uint32_t *dynamic_offsets) { - struct zink_screen *screen = zink_screen(ctx->base.screen); VkWriteDescriptorSet wds[ZINK_SHADER_COUNT]; VkDescriptorBufferInfo buffer_infos[ZINK_SHADER_COUNT]; - unsigned num_buffer_info = 0; struct zink_shader **stages; struct { uint32_t binding; @@ -1120,32 +1118,22 @@ update_push_ubo_descriptors(struct zink_context *ctx, struct zink_descriptor_set else stages = &ctx->gfx_stages[0]; - VkDescriptorBufferInfo null_info; - null_info.buffer = screen->info.rb2_feats.nullDescriptor ? - VK_NULL_HANDLE : zink_resource(ctx->dummy_vertex_buffer)->obj->buffer; - null_info.offset = 0; - null_info.range = VK_WHOLE_SIZE; - for (int i = 0; i < num_stages; i++) { struct zink_shader *shader = stages[i]; enum pipe_shader_type pstage = shader ? pipe_shader_type_from_mesa(shader->nir->info.stage) : i; struct zink_resource *res = zink_get_resource_for_descriptor(ctx, ZINK_DESCRIPTOR_TYPE_UBO, pstage, 0); + VkDescriptorBufferInfo *info = &ctx->di.ubos[pstage][0]; dynamic_buffers[i].binding = tgsi_processor_to_shader_stage(pstage); - dynamic_buffers[i].offset = ctx->ubos[pstage][0].buffer_offset; + dynamic_buffers[i].offset = info->offset; if (cache_hit) continue; init_write_descriptor(NULL, zds, ZINK_DESCRIPTOR_TYPE_UBO, tgsi_processor_to_shader_stage(pstage), &wds[i], 0); desc_set_res_add(zds, res, i, cache_hit); - if (shader && res) { - buffer_infos[num_buffer_info].buffer = res->obj->buffer; - buffer_infos[num_buffer_info].offset = 0; - buffer_infos[num_buffer_info].range = ctx->ubos[pstage][0].buffer_size; - wds[i].pBufferInfo = &buffer_infos[num_buffer_info++]; - } else { - /* dump in a null buffer */ - wds[i].pBufferInfo = &null_info; - } + /* these are dynamic UBO descriptors, so we have to always set 0 as the descriptor offset */ + buffer_infos[i] = *info; + buffer_infos[i].offset = 0; + wds[i].pBufferInfo = &buffer_infos[i]; } /* Values are taken from pDynamicOffsets in an order such that all entries for set N come before set N+1; * within a set, entries are ordered by the binding numbers in the descriptor set layouts |