summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlyssa Rosenzweig <alyssa@collabora.com>2022-02-08 13:44:38 -0500
committerMarge Bot <emma+marge@anholt.net>2022-02-23 12:56:30 +0000
commitbd3d7e33b6b53c2f0c9c73403ea9e85e4fa725de (patch)
tree0b720dfefd5a76aaa01fbf470d787e52c1510c80
parent6fc81f163e8508bca7006ea00f0759e9426a6fe7 (diff)
panfrost: Use pan_shader_prepare_rsd in blitter
This reduces code duplication and will ease Valhall porting. Functional changes on v7: * Shader contains barrier is now set (perf loss, fixed later in series) * Shader register allocation is now set (perf win) * Point sprite inverted, no-op for blit shaders Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15123>
-rw-r--r--src/panfrost/lib/pan_blitter.c58
1 files changed, 20 insertions, 38 deletions
diff --git a/src/panfrost/lib/pan_blitter.c b/src/panfrost/lib/pan_blitter.c
index 89bc0b771d8..4fcaa9368d3 100644
--- a/src/panfrost/lib/pan_blitter.c
+++ b/src/panfrost/lib/pan_blitter.c
@@ -78,6 +78,7 @@ struct pan_blit_shader_key {
struct pan_blit_shader_data {
struct pan_blit_shader_key key;
+ struct pan_shader_info info;
mali_ptr address;
unsigned blend_ret_offsets[8];
nir_alu_type blend_types[8];
@@ -186,13 +187,11 @@ pan_blitter_emit_rsd(const struct panfrost_device *dev,
const struct pan_image_view *s,
void *out)
{
- unsigned tex_count = 0;
- bool zs = (z || s);
+ UNUSED bool zs = (z || s);
bool ms = false;
for (unsigned i = 0; i < rt_count; i++) {
if (rts[i]) {
- tex_count++;
if (rts[i]->nr_samples > 1)
ms = true;
}
@@ -201,27 +200,16 @@ pan_blitter_emit_rsd(const struct panfrost_device *dev,
if (z) {
if (z->image->layout.nr_samples > 1)
ms = true;
- tex_count++;
}
if (s) {
if (s->image->layout.nr_samples > 1)
ms = true;
- tex_count++;
}
pan_pack(out, RENDERER_STATE, cfg) {
assert(blit_shader->address);
- cfg.shader.shader = blit_shader->address;
- cfg.shader.varying_count = 1;
- cfg.shader.texture_count = tex_count;
- cfg.shader.sampler_count = 1;
-
- cfg.properties.stencil_from_shader = s != NULL;
- cfg.properties.depth_source =
- z ?
- MALI_DEPTH_SOURCE_SHADER :
- MALI_DEPTH_SOURCE_FIXED_FUNCTION;
+ pan_shader_prepare_rsd(&blit_shader->info, blit_shader->address, &cfg);
cfg.multisample_misc.sample_mask = 0xFFFF;
cfg.multisample_misc.multisample_enable = ms;
@@ -240,32 +228,23 @@ pan_blitter_emit_rsd(const struct panfrost_device *dev,
cfg.stencil_back = cfg.stencil_front;
#if PAN_ARCH >= 6
- if (zs) {
- cfg.properties.zs_update_operation =
- MALI_PIXEL_KILL_FORCE_LATE;
- cfg.properties.pixel_kill_operation =
- MALI_PIXEL_KILL_FORCE_LATE;
- } else {
+ /* Skipping ATEST requires forcing Z/S */
+ if (!zs) {
cfg.properties.zs_update_operation =
MALI_PIXEL_KILL_STRONG_EARLY;
cfg.properties.pixel_kill_operation =
MALI_PIXEL_KILL_FORCE_EARLY;
}
- /* We can only allow blit shader fragments to kill if they write all
- * colour outputs. This is true for our colour (non-Z/S) blit shaders,
- * but obviously not true for Z/S shaders. However, blit shaders
- * otherwise lack side effects, so other fragments may kill them.
- * However, while shaders writing Z/S can normally be killed, on v6
+ /* However, while shaders writing Z/S can normally be killed, on v6
* for frame shaders it can cause GPU timeouts, so only allow colour
* blit shaders to be killed. */
-
cfg.properties.allow_forward_pixel_to_kill = !zs;
- cfg.properties.allow_forward_pixel_to_be_killed = (dev->arch >= 7) || !zs;
- cfg.preload.fragment.coverage = true;
- cfg.preload.fragment.sample_mask_id = ms;
+ if (PAN_ARCH == 6)
+ cfg.properties.allow_forward_pixel_to_be_killed = !zs;
#else
+
mali_ptr blend_shader = blend_shaders ?
panfrost_last_nonnull(blend_shaders, rt_count) : 0;
@@ -595,14 +574,19 @@ pan_blitter_get_blit_shader(struct panfrost_device *dev,
.is_blit = true,
};
struct util_dynarray binary;
- struct pan_shader_info info;
util_dynarray_init(&binary, NULL);
- GENX(pan_shader_compile)(b.shader, &inputs, &binary, &info);
-
shader = rzalloc(dev->blitter.shaders.blit,
struct pan_blit_shader_data);
+
+ nir_shader_gather_info(b.shader, nir_shader_get_entrypoint(b.shader));
+
+ for (unsigned i = 0; i < active_count; ++i)
+ BITSET_SET(b.shader->info.textures_used, i);
+
+ GENX(pan_shader_compile)(b.shader, &inputs, &binary, &shader->info);
+
shader->key = *key;
shader->address =
pan_pool_upload_aligned(dev->blitter.shaders.pool,
@@ -612,12 +596,10 @@ pan_blitter_get_blit_shader(struct panfrost_device *dev,
util_dynarray_fini(&binary);
ralloc_free(b.shader);
-#if PAN_ARCH <= 5
- shader->address |= info.midgard.first_tag;
-#else
+#if PAN_ARCH >= 6
for (unsigned i = 0; i < ARRAY_SIZE(shader->blend_ret_offsets); i++) {
- shader->blend_ret_offsets[i] = info.bifrost.blend[i].return_offset;
- shader->blend_types[i] = info.bifrost.blend[i].type;
+ shader->blend_ret_offsets[i] = shader->info.bifrost.blend[i].return_offset;
+ shader->blend_types[i] = shader->info.bifrost.blend[i].type;
}
#endif