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authorLionel Landwerlin <lionel.g.landwerlin@intel.com>2019-09-16 18:01:28 +0300
committerDylan Baker <dylan@pnwbakers.com>2019-09-18 09:09:54 -0700
commitb2a09536ff9075b5bcf0e7d88ee401e24c2706ff (patch)
treee48fccc4a515fda44b46070e3a30b3c049a74202
parent3aeddc1f2f7cf8f9fe9f66dd742e06e89d02d1ad (diff)
drirc: include unreal engine version 0 to 23
This was meant to include up to version 23. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Fixes: 0616b7ac90 ("vulkan: add vk_x11_strict_image_count option") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522 Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (cherry picked from commit dcf13fbac9d28ac25fc2c42f87733740009ce621)
-rw-r--r--src/util/00-mesa-defaults.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 8f3e84788d9..4f307a399e7 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -475,7 +475,7 @@ TODO: document the other workarounds.
<!-- Works around the game not starting (does not deal with
the implementation returning more images than the minimum
specified by the application. -->
- <engine engine_name_match="UnrealEngine4.*" engine_versions="0:21">
+ <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
<option name="vk_x11_strict_image_count" value="true" />
</engine>
</device>