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authorEric Anholt <eric@anholt.net>2010-08-18 18:01:55 -0700
committerEric Anholt <eric@anholt.net>2010-08-18 21:31:56 -0700
commitaf2ef53a2701426d32382e861d8f238a449e9cd9 (patch)
treec1e46cc2a3931dfe86f3c9430c63530a8b6962ae
parent365ce61997a28a0c0dad79e7d3f7616e57f105f5 (diff)
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 7b0c28e5be1..fafc6200bed 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2750,6 +2750,11 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
if (prog->LinkStatus) {
if (!ctx->Driver.LinkShader(ctx, prog)) {
prog->LinkStatus = GL_FALSE;
+ }
+ }
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ if (!prog->LinkStatus) {
printf("GLSL shader program %d failed to link\n", prog->Name);
}