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authorBrian <brian.paul@tungstengraphics.com>2008-01-31 13:37:01 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-31 13:41:14 -0700
commitacb81374c1d476ebffbcfc8405db7fff6cc6d6c3 (patch)
treec89f4a1d344a771232391c3395570fa147c924bf
parent9536314a6c99d0acc249180034865b5cfb927e9d (diff)
gallium: comments about fragment Z computation
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_fs.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c
index c9cc8afa0ce..90691c6065d 100644
--- a/src/mesa/pipe/softpipe/sp_quad_fs.c
+++ b/src/mesa/pipe/softpipe/sp_quad_fs.c
@@ -168,6 +168,11 @@ shade_quad(
sizeof( quad->outputs.color ) );
}
+ /*
+ * XXX the following code for updating quad->outputs.depth
+ * isn't really needed if we did early z testing.
+ */
+
/* store result Z */
if (qss->depthOutSlot >= 0) {
/* output[slot] is new Z */
@@ -181,6 +186,10 @@ shade_quad(
uint i;
for (i = 0; i < 4; i++) {
quad->outputs.depth[i] = machine->Inputs[0].xyzw[2].f[i];
+ /* XXX not sure the above line is always correct. The following
+ * might be better:
+ quad->outputs.depth[i] = machine->QuadPos.xyzw[2].f[i];
+ */
}
}