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authorErico Nunes <nunes.erico@gmail.com>2020-12-09 23:24:37 +0100
committerMarge Bot <eric+marge@anholt.net>2020-12-11 21:14:30 +0000
commitaca67a555c011f59c37b05544eecbeea9aa42f3e (patch)
treed4acd0d6ab621dd512771499b1b4267ff0586dad
parent456b57802eaf95d36e7b950bdb5ffd86a1c0dc63 (diff)
mesa: allow half float textures based on ARB_half_float_pixel
In targets that support half float textures but not float textures (so without ARB_texture_float), the previous logic did not allow for enabling half float texture support in desktop OpenGL. OES_texture_half_float is only valid for OpenGL ES 2.0 contexts, so include ARB_half_float_pixel in the logic to cover OpenGL too. Remove _mesa_is_gles3 from the check since in case of a gles3 context, OES_texture_half_float is already assumed to be enabled. Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8020>
-rw-r--r--src/mesa/main/context.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index e00149aabef..b42fa40b748 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -356,7 +356,8 @@ static inline bool
_mesa_has_half_float_textures(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_float(ctx) ||
- _mesa_has_OES_texture_half_float(ctx) || _mesa_is_gles3(ctx);
+ _mesa_has_ARB_half_float_pixel(ctx) ||
+ _mesa_has_OES_texture_half_float(ctx);
}
static inline bool