diff options
author | Jesse Natalie <jenatali@microsoft.com> | 2022-02-09 17:10:51 -0800 |
---|---|---|
committer | Marge Bot <emma+marge@anholt.net> | 2022-02-10 20:19:00 +0000 |
commit | a84265938b022583adce92386143529df6a43c32 (patch) | |
tree | a4d6c9be1f8f49b45194dec12a89685618745bc4 | |
parent | 2360c25d630875cfc49160e1ef4b2b0c9257c634 (diff) |
driconf: Add Heaven entries for Windows .exe
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14965>
-rw-r--r-- | src/util/00-mesa-defaults.conf | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 47fc269a2b4..7f3aed459a8 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -82,6 +82,12 @@ TODO: document the other workarounds. <option name="dual_color_blend_by_location" value="true" /> </application> + <application name="Unigine Heaven (Windows)" executable="heaven.exe"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + <application name="Unigine Valley (32-bit)" executable="valley_x86"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> @@ -94,6 +100,12 @@ TODO: document the other workarounds. <option name="dual_color_blend_by_location" value="true" /> </application> + <application name="Unigine Valley (Windows)" executable="valley.exe"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> + <option name="dual_color_blend_by_location" value="true" /> + </application> + <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> <option name="allow_glsl_extension_directive_midshader" value="true" /> |