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authorBrian Paul <brianp@vmware.com>2009-05-06 12:56:15 -0600
committerBrian Paul <brianp@vmware.com>2009-05-07 10:12:33 -0600
commita6c8e900af981e011e51268a2724e5ff4a3ff1eb (patch)
tree0b6c603eaa6fcf85eea5677fd9b92c56461dc67d
parentb102c1d8f9ea359879e6c1c4fd8c80c00d21cad5 (diff)
mesa: use local var to make code a bit more concise
-rw-r--r--src/mesa/main/state.c73
1 files changed, 37 insertions, 36 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index f18fc8f6837..47e1aaa7281 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -69,17 +69,18 @@ update_separate_specular(GLcontext *ctx)
static void
update_arrays( GLcontext *ctx )
{
+ const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
GLuint i, min;
/* find min of _MaxElement values for all enabled arrays */
/* 0 */
if (ctx->VertexProgram._Current
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
+ && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = arrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
}
- else if (ctx->Array.ArrayObj->Vertex.Enabled) {
- min = ctx->Array.ArrayObj->Vertex._MaxElement;
+ else if (arrayObj->Vertex.Enabled) {
+ min = arrayObj->Vertex._MaxElement;
}
else {
/* can't draw anything without vertex positions! */
@@ -88,86 +89,86 @@ update_arrays( GLcontext *ctx )
/* 1 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
}
/* no conventional vertex weight array */
/* 2 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
}
- else if (ctx->Array.ArrayObj->Normal.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
+ else if (arrayObj->Normal.Enabled) {
+ min = MIN2(min, arrayObj->Normal._MaxElement);
}
/* 3 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
}
- else if (ctx->Array.ArrayObj->Color.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
+ else if (arrayObj->Color.Enabled) {
+ min = MIN2(min, arrayObj->Color._MaxElement);
}
/* 4 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
}
- else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
+ else if (arrayObj->SecondaryColor.Enabled) {
+ min = MIN2(min, arrayObj->SecondaryColor._MaxElement);
}
/* 5 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
}
- else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
+ else if (arrayObj->FogCoord.Enabled) {
+ min = MIN2(min, arrayObj->FogCoord._MaxElement);
}
/* 6 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
}
- else if (ctx->Array.ArrayObj->Index.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
+ else if (arrayObj->Index.Enabled) {
+ min = MIN2(min, arrayObj->Index._MaxElement);
}
/* 7 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
}
/* 8..15 */
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
+ && arrayObj->VertexAttrib[i].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[i]._MaxElement);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
+ && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = MIN2(min, arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
}
}
/* 16..31 */
if (ctx->VertexProgram._Current) {
for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
- if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
+ if (arrayObj->VertexAttrib[i].Enabled) {
+ min = MIN2(min, arrayObj->VertexAttrib[i]._MaxElement);
}
}
}
- if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
+ if (arrayObj->EdgeFlag.Enabled) {
+ min = MIN2(min, arrayObj->EdgeFlag._MaxElement);
}
/* _MaxElement is one past the last legal array element */