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authorBrian Ho <brian@brkho.com>2020-05-04 13:55:06 -0700
committerBrian Ho <brian@brkho.com>2020-05-12 13:42:55 -0700
commita43e9740646a42e3c2d914ad7e0eb20f4113d153 (patch)
tree20865f8ae8997f69bf8588bcc4ba59372cd03aeb
parent1bd38746d5a2d21a2f77e2bf1c6fec17ca5eb6ac (diff)
turnip: Execute ir3_nir_lower_gs pass again
This commit fixes a GS regression introduced in !4562 where ir3's GS lowering pass was moved from common code (ir3_nir) to freedreno-specific code (ir3_shader). For GS support in turnip, we need to add the GS lowering pass back in, this time in tu_shader. As for the nir_gather_info change, the GS lowering pass has always introduced a discard_if intrinsic into the GS. Previously, we simply ran nir_shader_gather_info before GS lowering, but now since we lower the GS before we need to remove the assertion that only a FS can use the discard_if intrinsic. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4892>
-rw-r--r--src/compiler/nir/nir_gather_info.c7
-rw-r--r--src/freedreno/vulkan/tu_shader.c3
2 files changed, 8 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index e80a65f19fd..f62adb6e1f4 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -290,8 +290,11 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
/* fallthrough: quads with helper lanes only might be discarded entirely */
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
- assert(shader->info.stage == MESA_SHADER_FRAGMENT);
- shader->info.fs.uses_discard = true;
+ /* Freedreno uses the discard_if intrinsic to end GS invocations that
+ * don't produce a vertex, so we only set uses_discard if executing on
+ * a fragment shader. */
+ if (shader->info.stage == MESA_SHADER_FRAGMENT)
+ shader->info.fs.uses_discard = true;
break;
case nir_intrinsic_interp_deref_at_centroid:
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
index 4fda6538fdf..f6cf0b75761 100644
--- a/src/freedreno/vulkan/tu_shader.c
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -567,6 +567,9 @@ tu_shader_create(struct tu_device *dev,
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_input_attachments, true);
+ if (stage == MESA_SHADER_GEOMETRY)
+ NIR_PASS_V(nir, ir3_nir_lower_gs);
+
NIR_PASS_V(nir, tu_lower_io, shader, layout);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);