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authorBrian Paul <brianp@vmware.com>2016-09-15 15:13:07 -0600
committerBrian Paul <brianp@vmware.com>2016-09-16 08:44:12 -0600
commita01872f80880c1b928817d84834b7259d073b367 (patch)
treeed9974ecf87e3c439a6f82db49568110ef0ec552
parente1ea36ae719619e69dadaf7efa7c7a40f891be91 (diff)
st/mesa: only enable MSAA coverage options when we have a MSAA buffer
Regardless of whether GL_MULTISAMPLE is enabled (it's enabled by default) we should not set the alpha_to_coverage or alpha_to_one flags if the current drawing buffer does not do MSAA. This fixes the new piglit gl-1.3-alpha_to_coverage_nop test. ETQW is a game that enables GL_SAMPLE_ALPHA_TO_COVERAGE without MSAA. Shrubs along the side of roads were invisible because fragments with alpha < 0.5 were being discarded (zero coverage). v2: remove ctx->DrawBuffer != NULL check. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/mesa/state_tracker/st_atom_blend.c8
-rw-r--r--src/mesa/state_tracker/st_context.c3
2 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c
index 65de67bb6c4..76d6a644a58 100644
--- a/src/mesa/state_tracker/st_atom_blend.c
+++ b/src/mesa/state_tracker/st_atom_blend.c
@@ -265,9 +265,11 @@ update_blend( struct st_context *st )
blend->dither = ctx->Color.DitherFlag;
- if (ctx->Multisample.Enabled) {
- /* unlike in gallium/d3d10 these operations are only performed
- if msaa is enabled */
+ if (ctx->Multisample.Enabled &&
+ ctx->DrawBuffer->Visual.sampleBuffers > 0) {
+ /* Unlike in gallium/d3d10 these operations are only performed
+ * if both msaa is enabled and we have a multisample buffer.
+ */
blend->alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage;
blend->alpha_to_one = ctx->Multisample.SampleAlphaToOne;
}
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index ddc11a43d21..81b3387626c 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -166,7 +166,8 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
struct st_context *st = st_context(ctx);
if (new_state & _NEW_BUFFERS) {
- st->dirty |= ST_NEW_DSA |
+ st->dirty |= ST_NEW_BLEND |
+ ST_NEW_DSA |
ST_NEW_FB_STATE |
ST_NEW_SAMPLE_MASK |
ST_NEW_SAMPLE_SHADING |