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authorNicolas Boichat <drinkcat@chromium.org>2016-07-22 11:27:41 +0800
committerEmil Velikov <emil.l.velikov@gmail.com>2016-07-28 14:08:25 +0100
commit9ee683f877b283020c6f24776236f1145cb7a4ea (patch)
tree77d2828fcd2bd7ddf927eae5b8e6ce1f69122096
parent8431c0e9d4bae63bf65b94751a89d10a63aebf64 (diff)
egl/dri2: Add reference count for dri2_egl_display
android.opengl.cts.WrapperTest#testGetIntegerv1 CTS test calls eglTerminate, followed by eglReleaseThread. A similar case is observed in this bug: https://bugs.freedesktop.org/show_bug.cgi?id=69622, where the test calls eglTerminate, then eglMakeCurrent(dpy, NULL, NULL, NULL). With the current code, dri2_dpy structure is freed on eglTerminate call, so the display is not initialized when eglReleaseThread calls MakeCurrent with NULL parameters, to unbind the context, which causes a a segfault in drv->API.MakeCurrent (dri2_make_current), either in glFlush or in a latter call. eglTerminate specifies that "If contexts or surfaces associated with display is current to any thread, they are not released until they are no longer current as a result of eglMakeCurrent." However, to properly free the current context/surface (i.e., call glFlush, unbindContext, driDestroyContext), we still need the display vtbl (and possibly an active dri dpy connection). Therefore, we add some reference counter to dri2_egl_display, to make sure the structure is kept allocated as long as it is required. One drawback of this is that eglInitialize may not completely reinitialize the display (if eglTerminate was called with a current context), however, this seems to meet the EGL spec quite well, and does not permanently leak any context/display even for incorrectly written apps. Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Nicolas Boichat <drinkcat@chromium.org> Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
-rw-r--r--src/egl/drivers/dri2/egl_dri2.c111
-rw-r--r--src/egl/drivers/dri2/egl_dri2.h4
2 files changed, 95 insertions, 20 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index 030227d8477..a5cab68e278 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -757,10 +757,33 @@ dri2_create_screen(_EGLDisplay *disp)
/**
* Called via eglInitialize(), GLX_drv->API.Initialize().
+ *
+ * This must be guaranteed to be called exactly once, even if eglInitialize is
+ * called many times (without a eglTerminate in between).
*/
static EGLBoolean
dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp)
{
+ EGLBoolean ret = EGL_FALSE;
+ struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
+
+ /* In the case where the application calls eglMakeCurrent(context1),
+ * eglTerminate, then eglInitialize again (without a call to eglReleaseThread
+ * or eglMakeCurrent(NULL) before that), dri2_dpy structure is still
+ * initialized, as we need it to be able to free context1 correctly.
+ *
+ * It would probably be safest to forcibly release the display with
+ * dri2_display_release, to make sure the display is reinitialized correctly.
+ * However, the EGL spec states that we need to keep a reference to the
+ * current context (so we cannot call dri2_make_current(NULL)), and therefore
+ * we would leak context1 as we would be missing the old display connection
+ * to free it up correctly.
+ */
+ if (dri2_dpy) {
+ dri2_dpy->ref_count++;
+ return EGL_TRUE;
+ }
+
/* not until swrast_dri is supported */
if (disp->Options.UseFallback)
return EGL_FALSE;
@@ -769,52 +792,75 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp)
#ifdef HAVE_SURFACELESS_PLATFORM
case _EGL_PLATFORM_SURFACELESS:
if (disp->Options.TestOnly)
- return EGL_TRUE;
- return dri2_initialize_surfaceless(drv, disp);
+ ret = EGL_TRUE;
+ else
+ ret = dri2_initialize_surfaceless(drv, disp);
+ break;
#endif
-
#ifdef HAVE_X11_PLATFORM
case _EGL_PLATFORM_X11:
if (disp->Options.TestOnly)
- return EGL_TRUE;
- return dri2_initialize_x11(drv, disp);
+ ret = EGL_TRUE;
+ else
+ ret = dri2_initialize_x11(drv, disp);
+ break;
#endif
-
#ifdef HAVE_DRM_PLATFORM
case _EGL_PLATFORM_DRM:
if (disp->Options.TestOnly)
- return EGL_TRUE;
- return dri2_initialize_drm(drv, disp);
+ ret = EGL_TRUE;
+ else
+ ret = dri2_initialize_drm(drv, disp);
+ break;
#endif
#ifdef HAVE_WAYLAND_PLATFORM
case _EGL_PLATFORM_WAYLAND:
if (disp->Options.TestOnly)
- return EGL_TRUE;
- return dri2_initialize_wayland(drv, disp);
+ ret = EGL_TRUE;
+ else
+ ret = dri2_initialize_wayland(drv, disp);
+ break;
#endif
#ifdef HAVE_ANDROID_PLATFORM
case _EGL_PLATFORM_ANDROID:
if (disp->Options.TestOnly)
- return EGL_TRUE;
- return dri2_initialize_android(drv, disp);
+ ret = EGL_TRUE;
+ else
+ ret = dri2_initialize_android(drv, disp);
+ break;
#endif
-
default:
_eglLog(_EGL_WARNING, "No EGL platform enabled.");
return EGL_FALSE;
}
+
+ if (ret) {
+ dri2_dpy = dri2_egl_display(disp);
+
+ if (!dri2_dpy) {
+ return EGL_FALSE;
+ }
+
+ dri2_dpy->ref_count++;
+ }
+
+ return ret;
}
/**
- * Called via eglTerminate(), drv->API.Terminate().
+ * Decrement display reference count, and free up display if necessary.
*/
-static EGLBoolean
-dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
-{
+static void
+dri2_display_release(_EGLDisplay *disp) {
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
unsigned i;
- _eglReleaseDisplayResources(drv, disp);
+ assert(dri2_dpy->ref_count > 0);
+ dri2_dpy->ref_count--;
+
+ if (dri2_dpy->ref_count > 0)
+ return;
+
_eglCleanupDisplay(disp);
if (dri2_dpy->own_dri_screen)
@@ -869,6 +915,21 @@ dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
}
free(dri2_dpy);
disp->DriverData = NULL;
+}
+
+/**
+ * Called via eglTerminate(), drv->API.Terminate().
+ *
+ * This must be guaranteed to be called exactly once, even if eglTerminate is
+ * called many times (without a eglInitialize in between).
+ */
+static EGLBoolean
+dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
+{
+ /* Release all non-current Context/Surfaces. */
+ _eglReleaseDisplayResources(drv, disp);
+
+ dri2_display_release(disp);
return EGL_TRUE;
}
@@ -1188,6 +1249,10 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
_EGLSurface *tmp_dsurf, *tmp_rsurf;
__DRIdrawable *ddraw, *rdraw;
__DRIcontext *cctx;
+ EGLBoolean unbind;
+
+ if (!dri2_dpy)
+ return _eglError(EGL_NOT_INITIALIZED, "eglMakeCurrent");
/* make new bindings */
if (!_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf)) {
@@ -1208,8 +1273,9 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
dri2_dpy->core->unbindContext(old_cctx);
}
- if ((cctx == NULL && ddraw == NULL && rdraw == NULL) ||
- dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
+ unbind = (cctx == NULL && ddraw == NULL && rdraw == NULL);
+
+ if (unbind || dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
if (old_dsurf)
drv->API.DestroySurface(drv, disp, old_dsurf);
if (old_rsurf)
@@ -1217,6 +1283,11 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
if (old_ctx)
drv->API.DestroyContext(drv, disp, old_ctx);
+ if (!unbind)
+ dri2_dpy->ref_count++;
+ if (old_dsurf || old_rsurf || old_ctx)
+ dri2_display_release(disp);
+
return EGL_TRUE;
} else {
/* undo the previous _eglBindContext */
diff --git a/src/egl/drivers/dri2/egl_dri2.h b/src/egl/drivers/dri2/egl_dri2.h
index 317de069ecd..45778756f38 100644
--- a/src/egl/drivers/dri2/egl_dri2.h
+++ b/src/egl/drivers/dri2/egl_dri2.h
@@ -177,6 +177,10 @@ struct dri2_egl_display
const __DRI2interopExtension *interop;
int fd;
+ /* dri2_initialize/dri2_terminate increment/decrement this count, so does
+ * dri2_make_current (tracks if there are active contexts/surfaces). */
+ int ref_count;
+
int own_device;
int invalidate_available;
int min_swap_interval;